View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0001331 | AI War 1 / Classic | Bug - Other | Nov 13, 2010 5:29 pm | Jan 7, 2011 1:25 pm | |
Reporter | themachineissentient | Assigned To | keith.lamothe | ||
Status | closed | Resolution | no change required | ||
Product Version | 4.032 | ||||
Summary | 0001331: losing the alien refugee ship does not fail the quest(the timer keeps going) | ||||
Description | Should be self-explanatory. This is for the light of the spire quest line. After you rescue the alien refugee ship, if it dies, the timer keeps going. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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Keith, what about this one? |
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Well, there's no longer a timer so it doesn't really apply. I do need to have the game let the player know that going further the FS progression is basically closed to them should they fail in such a fashion though. Or, in other words "time to reload a save" ;) Unless they don't mind just continuing without it, which is also valid. |
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Gotcha. :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 13, 2010 5:29 pm | themachineissentient | New Issue | |
Dec 20, 2010 7:11 pm | Chris_McElligottPark | Note Added: 0006542 | |
Dec 20, 2010 7:11 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |
Dec 20, 2010 7:11 pm | Chris_McElligottPark | Status | new => feedback |
Dec 20, 2010 7:38 pm | keith.lamothe | Note Added: 0006546 | |
Dec 20, 2010 8:34 pm | Chris_McElligottPark | Note Added: 0006550 | |
Jan 7, 2011 1:25 pm | Chris_McElligottPark | Status | feedback => closed |
Jan 7, 2011 1:25 pm | Chris_McElligottPark | Resolution | open => no change required |