View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0001313 | AI War 1 / Classic | Balance Issue | Nov 13, 2010 8:55 am | Nov 23, 2010 9:39 pm | |
Reporter | LintMan | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Fixed in Version | 4.040 | ||||
Summary | 0001313: Special forces guardian - too tough? | ||||
Description | I can't find one now to double-check the stats, but I believe the Mk III has 24,000,000 hp, and 120,000 Heavy armor. A series of five of these attacked my planet after I destroyed an AI command center early in my game. It literally took minutes of pounding by a full ship cap of Mk I and Mk II bombers, Siege Starships, Bomber Starships, and other ships to take one of these down. This seems excessively tough. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
related to | 0001410 | resolved | Chris_McElligottPark | Special Forces Rally Guardians ludicrously tough |
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My guess is that they should be ultra-heavy armor after last changes. 120k armor will be unpenetrable anyway I think - even with ultra-heavy bonuses. |
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* The Special Forces Rally Guardians are now direct-only targeted by the human players. The attack power of these guardians has been reduced to practically nothing, and they now have self-attrition that kicks in ONLY on human worlds, and which kills the guardian after 30 minutes of time. Thus the special forces rally post guardian winds up redirecting special forces ships for quite a long while, but isn't the same hassle as before to players. |
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 13, 2010 8:55 am | LintMan | New Issue | |
Nov 13, 2010 9:08 am | orzelek | Note Added: 0003345 | |
Nov 16, 2010 10:16 pm | LintMan | Relationship added | related to 0001410 |
Nov 23, 2010 9:39 pm | Chris_McElligottPark | Note Added: 0004355 | |
Nov 23, 2010 9:39 pm | Chris_McElligottPark | Status | new => resolved |
Nov 23, 2010 9:39 pm | Chris_McElligottPark | Fixed in Version | => 4.040 |
Nov 23, 2010 9:39 pm | Chris_McElligottPark | Resolution | open => fixed |
Nov 23, 2010 9:39 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Apr 14, 2014 9:29 am | Chris_McElligottPark | Category | Gameplay - Balance Issue => Balance Issue |