View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0001312 | AI War 1 / Classic | Suggestion - New Unit Ideas - AI-Specific Units | Nov 13, 2010 8:07 am | Nov 22, 2010 11:36 pm | |
Reporter | KDR_11k | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Fixed in Version | 4.039 | ||||
Summary | 0001312: AI Beachhead | ||||
Description | The beachhead would be a large, immobile structure that appears as part of a wave. It is fairly sturdy and interferes with supply at the planet it's on. The AI should probably not send these often unless the difficulty is set to something very high. It would force a mobile counterstrike by the humans, should not pose too much of a threat to mobile forces but prevent players from becoming too complacent when a wormhole is fortified with hundreds of turrets. Since it will disable all forcefields on the planet it would spell instant doom for high value targets like fabricators and should not appear as part of gate-free waves so players can use gate raids to keep beachheads off their high value planets. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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I... wow, this is awesome. :) |
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As to the question of difficulty, turns out this just makes an excellent AI Plot. :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 13, 2010 8:07 am | KDR_11k | New Issue | |
Nov 15, 2010 9:13 am | Chris_McElligottPark | Note Added: 0003526 | |
Nov 15, 2010 9:13 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Nov 15, 2010 9:13 am | Chris_McElligottPark | Status | new => confirmed |
Nov 22, 2010 11:36 pm | Chris_McElligottPark | Note Added: 0004261 | |
Nov 22, 2010 11:36 pm | Chris_McElligottPark | Status | confirmed => resolved |
Nov 22, 2010 11:36 pm | Chris_McElligottPark | Fixed in Version | => 4.039 |
Nov 22, 2010 11:36 pm | Chris_McElligottPark | Resolution | open => fixed |