View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0001304 | AI War 1 / Classic | GUI | Nov 12, 2010 10:09 pm | Jan 8, 2011 12:49 am | |
Reporter | Lancefighter | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Summary | 0001304: [4.032] spire frigate collision box huge | ||||
Description | really says it all, uploading pic to show exactly: http://dl.dropbox.com/u/3569927/Screenshot_2010_11_12_22_08_19.png | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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Keith, can you make sure that the LoneUnitRadius on the fallen spire ships is set right? |
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Seems fine to me. Frigate and Destroyer are both 256x256 images (the frigate doesn't quite fill it, but close; the Destroyer fills it) and have 256 lone unit radiu.. oh. 256 radius = 512 diameter :) Will set frigate and destroyer to 128, cruiser and battleship (which have 512x512 images) to 256 and will leave the dreadnought+ (with 1024x1024 images) with 512 lone unit radius. |
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;) |
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Got it for 4.063 :) |
Date Modified | Username | Field | Change |
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Nov 12, 2010 10:09 pm | Lancefighter | New Issue | |
Jan 6, 2011 9:35 pm | Chris_McElligottPark | Note Added: 0007667 | |
Jan 6, 2011 9:35 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |
Jan 6, 2011 9:35 pm | Chris_McElligottPark | Status | new => acknowledged |
Jan 8, 2011 12:42 am | keith.lamothe | Note Added: 0007917 | |
Jan 8, 2011 12:45 am | Chris_McElligottPark | Note Added: 0007918 | |
Jan 8, 2011 12:49 am | keith.lamothe | Note Added: 0007923 | |
Jan 8, 2011 12:49 am | keith.lamothe | Status | acknowledged => resolved |
Jan 8, 2011 12:49 am | keith.lamothe | Resolution | open => fixed |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Bug - UI => GUI |