View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0001291 | AI War 1 / Classic | Balance Issue | Nov 12, 2010 10:41 am | Nov 23, 2010 3:12 pm | |
Reporter | ArcDM | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.032 | ||||
Summary | 0001291: Zenith Electric Bombers are still too strong in the hands of the AI | ||||
Description | The player is only allowed less than a dozen Z.E.B. but the AI consistently produces several dozen Z.E.B. and I have had a cross planet wave with 200+ Z.E.B. in one go. I expect the player to never need to be in a position to be required to fight off 100+ Z.E.B., especially early in the game. Ideas to think about (but not all of them are needed): -Weaken the Z.E.B. -Lower the amount of Z.E.B. the AI would use (perhaps about to 1/5 or to about the same amount of AI star ships seeing that they are about as strong) -Increase the amount of Z.E.B. the player can have -Implement more counters for the Z.E.B. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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it's true, electric bomber waves are an epic pain to fight against. I guess the trouble is that they don't actually have a triangle counter. at best, they're on an even ground with Bombers and odds are you dont have any other ships that can really hurt them. |
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fending off 200 MK II Zenith Electric Bombers was bad enough before 4.032, now with many of the bonuses in attacking their hull type [heavy] my game has gone from just south of hopeful to down right unplayable. |
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Yup. Elec Bombers come in quantities not fitting for their ship cap. |
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Heavy hulls in general seem nigh impenetrable in 4.033, I think the bonuses against them might need a bump in the other direction. I just started a game where the AI has Z Bombers and I can barely scratch the paint on them with Mk 1 ships. |
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Two main issues for me with countering these: 1. They have bonuses against their triangle counter - they counter bombers even harder 2. Basic turrets are not exactly capable of countering anything - they are simply weak |
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Z bomber damage bonuses are giant question mark in general- a bomber that is only really effective, and countered by, other bombers? how does this make sense :( |
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+1 to this, getting steamrolled by 500-1000 Electric Bombers is no fun. All you can do is throw emp and armored warheads at them, anything else gets insta-gibbed. Seems like AI waves could use a final multiplier based on the predominant ship's cap. Say if you were getting attacked by Z-Electrics the wave would be multiplied by 22/98(triangle ship cap)=.22, which seems pretty manageable. |
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This should be resolved now, in that it allows a small enough minimum wave-size multiplier, and also tends to not pile up massive amounts of the same type on a guard post, etc. |
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 12, 2010 10:41 am | ArcDM | New Issue | |
Nov 12, 2010 1:09 pm | TheDeadlyShoe | Note Added: 0003290 | |
Nov 12, 2010 11:24 pm | ArcDM | Note Added: 0003332 | |
Nov 12, 2010 11:24 pm | ArcDM | Priority | normal => high |
Nov 12, 2010 11:24 pm | ArcDM | Severity | minor => major |
Nov 12, 2010 11:24 pm | ArcDM | Product Version | => 4.032 |
Nov 14, 2010 10:05 pm | HitmanN | Note Added: 0003497 | |
Nov 14, 2010 10:17 pm | ArcDM | Description Updated | |
Nov 14, 2010 10:27 pm | Vinraith | Note Added: 0003498 | |
Nov 15, 2010 3:51 am | orzelek | Note Added: 0003509 | |
Nov 16, 2010 11:15 am | mr_lolz | Note Added: 0003715 | |
Nov 17, 2010 3:34 am | unclean | Note Added: 0003791 | |
Nov 23, 2010 3:12 pm | keith.lamothe | Note Added: 0004284 | |
Nov 23, 2010 3:12 pm | keith.lamothe | Status | new => resolved |
Nov 23, 2010 3:12 pm | keith.lamothe | Resolution | open => fixed |
Nov 23, 2010 3:12 pm | keith.lamothe | Assigned To | => keith.lamothe |
Apr 14, 2014 9:29 am | Chris_McElligottPark | Category | Gameplay - Balance Issue => Balance Issue |