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IDProjectCategoryLast Update
0001265AI War 1 / ClassicCrash/ExceptionNov 20, 2010 3:01 pm
ReporterYmihere Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version4.021 
Summary0001265: OS X Game froze during (somewhat) large battle.
DescriptionI was in the middle of my first game using the Zenith Remnant and I had a pretty big fleet of about 6-700 ships (only about 45 mins in) and I had just sent most of my fleet to a planet with an AI Eye just to test out what happens. As expected, a large AI fleet spawns and I get swarmed so I killed the command center (in my freaking out at the large swarm I thought this would help). Realizing my mistake I retreated all my ships back through the wormhole and started defending. Enemy ships were coming through but some time after they started attacking in almost full force, the sound cut out. No sound effects or anything from the game and I testing my computer and made sure it was the game that lost sound. Soon after this the game just froze.

Sorry if this is too much info, but I wanted to make sure I covered everything that might have lead to this crash.
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Ymihere

Nov 11, 2010 3:19 am

reporter  

ErrorsReportedByEngine.txt (440 bytes)   
11/11/2010 00:49:09 (4.021)
-----------------------------------Error-----------------------------------Log String: pthread_getschedparam(thread, &policy, &param)
Stack Trace: UnityEngine.WWW:.ctor(String)
GameSound:LoadForPlay()
GameSound:Play()
GameSoundGroup:Play(SoundType)
Game:PlaySound(String, SoundType)
OtherObject:DoShotHit()
Game:RunOneCycleOfSimulation()
Game:RunNextCycle(Boolean)
Game:RunFrame()
MainCameraLogic:FixedUpdate()

ErrorsReportedByEngine.txt (440 bytes)   

keith.lamothe

Nov 20, 2010 3:01 pm

administrator   ~0004103

Thankfully, it seems that Chris's rewrite of the sound subsystem has finally solved the OSX saga of problems with it :)

Issue History

Date Modified Username Field Change
Nov 11, 2010 3:02 am Ymihere New Issue
Nov 11, 2010 3:19 am Ymihere File Added: ErrorsReportedByEngine.txt
Nov 20, 2010 3:01 pm keith.lamothe Note Added: 0004103
Nov 20, 2010 3:01 pm keith.lamothe Status new => resolved
Nov 20, 2010 3:01 pm keith.lamothe Resolution open => fixed
Nov 20, 2010 3:01 pm keith.lamothe Assigned To => keith.lamothe
Apr 14, 2014 9:27 am Chris_McElligottPark Category Bug - Crash or Exception => Crash/Exception