View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0001244 | AI War 1 / Classic | Suggestion - Interface Ideas - Game and Menu Controls | Nov 10, 2010 11:58 am | Mar 7, 2011 7:28 pm | |
Reporter | Wingflier | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.030 | ||||
Summary | 0001244: Ability to save your "preferences" in controls | ||||
Description | Other people have probably mentioned this (and it might be in the works), but having to "reselect" all your preferences in the "CONTROL" tab every game seems tedious and unnecessary. Chances are, most players are going to use a defined set of "controls", and not change them very often because of what fits their playstyle. I myself am constantly making new games to test out new strategies and builds, and get a little anxious when I have to keep clicking all the boxes in CONTROLS every game. It's not super important, but I think it would save a lot of time and frustration for players who like to restart their campaigns a lot (or do small campaigns). | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
has duplicate | 0002158 | resolved | Chris_McElligottPark | Allow Control options to persist |
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I'd be for removing this busywork, for sure. Pretty low priority though, I imagine. (Unless it's trivial to implement.) |
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plz yes. i start a lot of games looking for one that feels right. it may only be a little bit of makework but its annoying. |
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+1. I always Check the FRD and 'no friendly evade' boxes no matter what. |
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For 5.003: * Courtesy of the current 0000001 on the mantis vote tallies: Added "Copy To Disk" and "Copy From Disk" buttons to bottom of the controls screen. ** Copy To File creates a copy of your global controls (excluding per-planet stuff, but including ship designs) as "copiedGlobalControlSet.dat" in your RuntimeData directory. ** Copy From File prompts you to confirm first, and if you confirm it overwrites all your global control (excluding per-planet stuff, but including ship designs) from what's in "copiedGlobalControlSet.dat" in your RuntimeData directory. If you don't actually have such a file it doesn't do anything when you confirm. There's obviously other things that could be asked for (being able to specify the filename to save or load, saving/loading a particular planet's per-planet settings to/from a specified filename, etc) but those would have taken more time than I had available and it's typically best to start with the core of the request and move from there. |
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Not a bad implementation... When fiddling with it latter, you might try a dropdown box that lists off available saved control sets? XD? None the less a great start that I've been waiting for a LONG time! |
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Can we have the saved control set auto-load at the beginning of every new game? My original desire was to eliminate the need to open the global CTRLS at the start of a game at all, unless you know you're going to do something you don't usually do. |
Date Modified | Username | Field | Change |
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Nov 10, 2010 11:58 am | Wingflier | New Issue | |
Nov 10, 2010 12:29 pm | zebramatt | Note Added: 0003191 | |
Nov 10, 2010 12:29 pm | zebramatt | Note Edited: 0003191 | |
Nov 10, 2010 12:33 pm | TheDeadlyShoe | Note Added: 0003192 | |
Nov 10, 2010 12:39 pm | TheDeadlyShoe | Note Edited: 0003192 | |
Nov 10, 2010 11:41 pm | Nypyren | Note Added: 0003217 | |
Dec 20, 2010 9:01 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Dec 20, 2010 9:01 pm | Chris_McElligottPark | Status | new => considering |
Feb 24, 2011 5:58 pm | TechSY730 | Relationship added | has duplicate 0002158 |
Mar 7, 2011 1:55 pm | keith.lamothe | Note Added: 0010938 | |
Mar 7, 2011 1:55 pm | keith.lamothe | Status | considering => resolved |
Mar 7, 2011 1:55 pm | keith.lamothe | Resolution | open => fixed |
Mar 7, 2011 7:06 pm | RogueThunder | Note Added: 0010952 | |
Mar 7, 2011 7:28 pm | Nypyren | Note Added: 0010954 |