View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0012425 | Valley 2 | Bug - Gameplay | Sep 13, 2013 7:26 pm | Sep 13, 2013 7:31 pm | |
Reporter | windgen | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 1.007 Thorns In The Sink | ||||
Summary | 0012425: Grassland Chateau allows units to stack | ||||
Description | Screenshots and world file attached with two units stacked on a farm, which produces double food. This world was generated and played entirely in 1.007. When you use the Grassland Chateau's ability to rescue survivors, the new unit won't move to its own square. This allows units to stack, and you can use this to get multiple units working the same tile! I'd suggest fixing by putting survivors rescued with the Chateau's ability on a different square, just like regular survivors. Besides fixing this bug, this could also be a good opportunity to add a couple preventative checks, e.g. one check to make sure each square only produces once per turn, and another check to make sure two units don't exist on the same square. Maybe output an error message when one of these checks fails, to increase the chance that other stacking bugs will be reported. | ||||
Tags | No tags attached. | ||||
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