View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0001227 | AI War 1 / Classic | Gameplay Issue | Nov 9, 2010 11:07 pm | Jan 3, 2011 11:44 am | |
Reporter | themachineissentient | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | won't fix | ||
Product Version | 4.030 | ||||
Summary | 0001227: the AI stops chasing transports if you run them far enough on a planet | ||||
Description | No cloaking needed. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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I think my comments in the picture suitably cover anything else id need say here. |
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Yes, the AI intentionally won't chase transports forever, that was something that was endlessly exploitable on the other direction. |
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 9, 2010 11:07 pm | themachineissentient | New Issue | |
Nov 9, 2010 11:07 pm | themachineissentient | File Added: AIWar 2010-11-09 22-06-23-18.jpg | |
Nov 9, 2010 11:27 pm | Lancefighter | Note Added: 0003146 | |
Dec 20, 2010 6:58 pm | Chris_McElligottPark | Note Added: 0006530 | |
Dec 20, 2010 6:58 pm | Chris_McElligottPark | Status | new => resolved |
Dec 20, 2010 6:58 pm | Chris_McElligottPark | Resolution | open => won't fix |
Dec 20, 2010 6:58 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jan 3, 2011 11:44 am | Chris_McElligottPark | Status | resolved => closed |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Gameplay - General Complaint => Gameplay Issue |