View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0001205 | AI War 1 / Classic | Bug - Other | Nov 9, 2010 9:03 am | Nov 23, 2010 3:13 pm | |
Reporter | Toll | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.030 | ||||
Summary | 0001205: The AI doesn't have a cooldown on repair | ||||
Description | We can't repair things that have been damaged in the last... is it six seconds or so? Anyway, the AI doesn't have such a limit; I've got six Dyson Gatlings shooting at a group of ships with a few engineer drones in them (Mk. III, in case it matters) that are constantly repaired; sometimes even right after a shot hits. I'm not sure it's related to the damager being a minor faction, or the fact that the ships are still in low-power mode even while being fired upon (another report about that coming up) or if it's that way for all situations. Uploading a savegame; the ships are at Shloisa. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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The actual problem is that the cooldown is not triggered by minor faction shots. |
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This should be fixed as of some versions ago. |
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 9, 2010 9:03 am | Toll | New Issue | |
Nov 9, 2010 9:03 am | Toll | File Added: AI Repair bug.sav | |
Nov 9, 2010 9:18 am | keith.lamothe | Note Added: 0003060 | |
Nov 23, 2010 3:13 pm | keith.lamothe | Note Added: 0004290 | |
Nov 23, 2010 3:13 pm | keith.lamothe | Status | new => resolved |
Nov 23, 2010 3:13 pm | keith.lamothe | Resolution | open => fixed |
Nov 23, 2010 3:13 pm | keith.lamothe | Assigned To | => keith.lamothe |