View Issue Details

IDProjectCategoryLast Update
0001194AI War 1 / ClassicBug - OtherJan 3, 2011 11:45 am
ReporterTheDeadlyShoe Assigned ToChris_McElligottPark  
Status closedResolutionno change required 
Product Version4.030 
Fixed in Version4.030 
Summary0001194: Mk IV and Mk III worlds next to homeworlds
DescriptionGenerated a new game with MK IV and Mk III worlds directly next to my homeworlds. See save.

On the plus side, Z-Descendants work now. :^}
TagsNo tags attached.
Internal Weight

Relationships

related to 0000577 closedChris_McElligottPark Centre of a concentric circles map started me next to a IV planet! 
related to 0000647 closedChris_McElligottPark Centre of a concentric circles map - less chance of adjacent MkIVs 

Activities

TheDeadlyShoe

Nov 8, 2010 6:33 pm

reporter  

techstart.sav (239,087 bytes)

Lancefighter

Nov 8, 2010 6:54 pm

reporter   ~0003013

by design - theyve always been allowed to spawn next to your homeworld.

TheDeadlyShoe

Nov 8, 2010 7:15 pm

reporter   ~0003017

Last edited: Nov 8, 2010 7:25 pm

I've never had anything but MK Is adjacent to a homeworld until this patch. And I've started at least a hundred games by now, even if I abandoned most of them in short order.

Edit: Went through a dozen save files, couldn't find a single one with even a MK II adjacent to a homeworld.

Either i'm the luckiest son of a gun on the face of the planet or somethings changed.

Lancefighter

Nov 8, 2010 7:25 pm

reporter   ~0003019

not sure what fantasy world your playing in, however i often (say, 1/5 perhaps) find a mk3+ planet near my homeworld. Its virtually guaranteed on 5+ adjacent sytem starts for me

Toll

Nov 8, 2010 7:32 pm

reporter   ~0003021

I have to agree with Lancefighter; I've often seen Mk. IV planets right next to my homeworld.

TheDeadlyShoe

Nov 8, 2010 10:06 pm

reporter   ~0003032

I guess I've just been unreasonably lucky then :p

DakaSha

Nov 8, 2010 10:39 pm

reporter   ~0003035

yes it's by design lol

Malibu Stacey

Nov 9, 2010 6:11 am

reporter   ~0003043

Not necessarily Deadly. I've only seem level III or higher worlds next to my homeworld when I have more than 3 adjacent systems. If you're picking homeworlds with 4 or 5 adjacent systems you're much more likely to see a higher level system. I think AI difficulty may also play a part when seeding systems during map generation.

Personally I'm seeing a lot more level III's & IV's nearer to my homeworld in v4 than I used to in v3 but this is a good change in my opinion as I'm forced to make strategic decisions in the early game about where I'm going to expand, what I'm going to capture & where I will be gate raiding rather than it simply being a case of "have blob, will conquer".

DakaSha

Nov 9, 2010 6:19 am

reporter   ~0003044

Chances are you were using the 4.27 version (i think) which wasnt spawning any level III's or IV's

Issue History

Date Modified Username Field Change
Nov 8, 2010 6:33 pm TheDeadlyShoe New Issue
Nov 8, 2010 6:33 pm TheDeadlyShoe File Added: techstart.sav
Nov 8, 2010 6:34 pm TheDeadlyShoe Description Updated
Nov 8, 2010 6:54 pm Lancefighter Note Added: 0003013
Nov 8, 2010 7:15 pm TheDeadlyShoe Note Added: 0003017
Nov 8, 2010 7:24 pm zebramatt Relationship added related to 0000577
Nov 8, 2010 7:24 pm TheDeadlyShoe Note Edited: 0003017
Nov 8, 2010 7:25 pm TheDeadlyShoe Note Edited: 0003017
Nov 8, 2010 7:25 pm Lancefighter Note Added: 0003019
Nov 8, 2010 7:27 pm zebramatt Relationship added related to 0000647
Nov 8, 2010 7:32 pm Toll Note Added: 0003021
Nov 8, 2010 10:06 pm TheDeadlyShoe Note Added: 0003032
Nov 8, 2010 10:39 pm DakaSha Note Added: 0003035
Nov 9, 2010 6:11 am Malibu Stacey Note Added: 0003043
Nov 9, 2010 6:19 am DakaSha Note Added: 0003044
Nov 9, 2010 7:15 am Malibu Stacey Resolution open => no change required
Nov 9, 2010 7:15 am Malibu Stacey Fixed in Version => 4.030
Nov 9, 2010 9:09 am Chris_McElligottPark Status new => resolved
Nov 9, 2010 9:09 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Jan 3, 2011 11:45 am Chris_McElligottPark Status resolved => closed