View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0001159 | AI War 1 / Classic | Balance Issue | Nov 6, 2010 1:03 pm | Jan 3, 2011 11:45 am | |
Reporter | Dazio | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | won't fix | ||
Product Version | 4.028 | ||||
Summary | 0001159: [4.029] Defender mode needs it's own AI Type. | ||||
Description | Alright, been fooling around with Defender mode and noticed that AI types are getting applied. As I play Random All, this means my experience has ranged from pathetically easy to impossible. Sledge hammer AI Type = 0000452:0000700 ships at the 4 minute mark. To test, I specifically picked Shield Ninny for both AI Types next game. I never got attacked at all, easiest win ever. :( To avoid the confusion of everyone saying that this or that AI Type should be Defender allowed, I suggest that the Defender mode have it's own specific AI type that is only used for Defender type games. Defender mode is pure survival, most of the AI's tricks don't work in this mode anyway. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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One major goal of defender mode is to have it able to use most of the features of the main game; though sometimes that would make things really hard or easy, etc. Having it limited to a single AI type is definitely not a goal. It's basically working as intended. |
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 6, 2010 1:03 pm | Dazio | New Issue | |
Nov 8, 2010 8:36 am | Chris_McElligottPark | Note Added: 0002904 | |
Nov 8, 2010 8:36 am | Chris_McElligottPark | Status | new => resolved |
Nov 8, 2010 8:36 am | Chris_McElligottPark | Resolution | open => won't fix |
Nov 8, 2010 8:36 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jan 3, 2011 11:45 am | Chris_McElligottPark | Status | resolved => closed |
Apr 14, 2014 9:29 am | Chris_McElligottPark | Category | Gameplay - Balance Issue => Balance Issue |