View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0010924 | Shattered Haven | Gameplay Idea | Mar 16, 2013 12:29 pm | Mar 16, 2013 1:41 pm | |
Reporter | GameMaker24 | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.810 Grim Wilderness | ||||
Fixed in Version | 0.811 Zombie Mom's Story | ||||
Summary | 0010924: New script condition: OnlyIfCalled | ||||
Description | I've wanted this one for a long time, too: Can we have scripts that exist but only occur if called by another script? I want to place ShadowManFriendly in different locations as needed, but only as a result of getting near him. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
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I haven't tested this yet, but it should work: * Added a new scripting condition: ONLYIFCALLED. ** Script is only run if it is directly called via an external CALL command. |
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I've confirmed that it's working. |
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 16, 2013 12:29 pm | GameMaker24 | New Issue | |
Mar 16, 2013 12:29 pm | GameMaker24 | Status | new => assigned |
Mar 16, 2013 12:29 pm | GameMaker24 | Assigned To | => Chris_McElligottPark |
Mar 16, 2013 12:38 pm | Chris_McElligottPark | Note Added: 0031191 | |
Mar 16, 2013 12:38 pm | Chris_McElligottPark | Status | assigned => resolved |
Mar 16, 2013 12:38 pm | Chris_McElligottPark | Fixed in Version | => 0.811 Zombie Mom's Story |
Mar 16, 2013 12:38 pm | Chris_McElligottPark | Resolution | open => fixed |
Mar 16, 2013 1:41 pm | GameMaker24 | Note Added: 0031195 | |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - Gameplay => Gameplay Idea |