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IDProjectCategoryLast Update
0010886AI War 1 / ClassicSuggestion - Interface Ideas - Game and Menu ControlsJun 3, 2015 12:30 pm
ReporterAquohn Assigned To 
Severityminor 
Status newResolutionopen 
Product Version6.012 
Summary0010886: Champion Design Interface Improvements
DescriptionIt is a little annoying to use this interface.

1) The larger the starship, the more the boxes. One-by-one clicking is pretty annoying. Perhaps a method to change multiple module slots at one time could be implemented.

2) Switching the modules to the latest mark is not considered a save-able change. To make it permanent, I must change something else, save (which will take me to the "New Design" page, resulting in more annoyance), go back, update the modules (thank heaven there's a button for that), and then save. Needless to say, this is intensely annoying.
TagsNo tags attached.
Internal Weight

Relationships

parent of 0009927 new Allow "Switch to Best Module Versions Available" to downgrade/remove modules 
parent of 0016818 new New Hotkey: Select My Champion 
Not all the children of this issue are yet resolved or closed.

Activities

Toranth

Jun 2, 2013 8:10 pm

reporter   ~0032775

For 1) I think it'd be awesome if you could just shift-click to keep placing modules.

For 2), I'm curious as to why the game won't just automatically adjust the module in a design up or down to the highest unlocked level. Is there a reason that someone might NOT use the best available level of that module?

Chthonic One

Jun 3, 2013 2:53 am

reporter   ~0032776

@Toranth 2) The only reason I can see someone not wanting to use the highest unlocked mark of a turret is severe brain damage. Seriously, the cost to upgrade a slot is negligible and there are no downsides.

Ansalagon

Jun 16, 2013 5:12 pm

reporter   ~0032944

It would be nice to be able to key the Champion a number, and let have the champion stay keyed to that number when it respawned...

Aquohn

Jun 16, 2013 6:51 pm

reporter   ~0032946

Or maybe a hotkey sequence, e.g. Ctrl-Alt-T

Radiant Phoenix

May 25, 2015 12:26 am

reporter   ~0041111

Note that loop-build does work on champions.

That said, it would be nice if you could have a standard builder interface to choose your mode and modules, and upgrade them without going into the CTRLS menu.

Tabs:
* Abilities
* Switch form
* Light Modules
* Heavy Modules
* Tech: Light Modules
* Tech: Heavy Modules

Radiant Phoenix

Jun 3, 2015 12:30 pm

reporter   ~0041623

Last edited: Jun 3, 2015 12:32 pm

Well, I just discovered [ESC] -> Settings -> Advanced -> "Show Module Build Menu for Champion Ships"

Now we just need a "Tech" tab, "switch form" buttons, and a "remove module" system.

Issue History

Date Modified Username Field Change
Mar 12, 2013 12:38 pm Aquohn New Issue
Jun 2, 2013 8:10 pm Toranth Note Added: 0032775
Jun 2, 2013 11:44 pm Histidine Relationship added parent of 0009927
Jun 3, 2013 2:53 am Chthonic One Note Added: 0032776
Jun 16, 2013 5:12 pm Ansalagon Note Added: 0032944
Jun 16, 2013 6:51 pm Aquohn Note Added: 0032946
May 25, 2015 12:26 am Radiant Phoenix Note Added: 0041111
May 25, 2015 12:27 am Radiant Phoenix Relationship added parent of 0016818
Jun 3, 2015 12:30 pm Radiant Phoenix Note Added: 0041623
Jun 3, 2015 12:32 pm Radiant Phoenix Note Edited: 0041623