View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0001086 | AI War 1 / Classic | Suggestion - Balance Tweaks | Nov 4, 2010 5:47 pm | Dec 20, 2010 10:57 pm | |
Reporter | Fleet | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.028 | ||||
Summary | 0001086: MkIII Tanks Hard-Counter Riot Control Starships | ||||
Description | I was experimenting with Defender mode. 15 or so MkIII Tanks broke loose and fired a volley at my Riot MkI, destroying it. Now, this is MkIII fleet units against a MkI, but I figured that Starships should be a little tougher than that, even against strong fleet ships. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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Did it have any onboard ff's? But yea, it should be more durable than that :) |
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I had no ff modules. |
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So much has changed since then... I assume fixed? |
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This can be marked resolved; I'll re-open it if it is still an issue. Thank you. |
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Great, thanks for the update! :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 4, 2010 5:47 pm | Fleet | New Issue | |
Nov 4, 2010 7:28 pm | keith.lamothe | Note Added: 0002729 | |
Nov 4, 2010 7:28 pm | keith.lamothe | Assigned To | => keith.lamothe |
Nov 4, 2010 7:28 pm | keith.lamothe | Status | new => confirmed |
Nov 4, 2010 7:32 pm | Fleet | Note Added: 0002730 | |
Dec 20, 2010 6:37 pm | Chris_McElligottPark | Note Added: 0006507 | |
Dec 20, 2010 6:37 pm | Chris_McElligottPark | Status | confirmed => feedback |
Dec 20, 2010 10:52 pm | Fleet | Note Added: 0006574 | |
Dec 20, 2010 10:52 pm | Fleet | Status | feedback => assigned |
Dec 20, 2010 10:57 pm | Chris_McElligottPark | Note Added: 0006575 | |
Dec 20, 2010 10:57 pm | Chris_McElligottPark | Status | assigned => resolved |
Dec 20, 2010 10:57 pm | Chris_McElligottPark | Resolution | open => fixed |