View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0010791 | AI War 1 / Classic | Bug - Other | Feb 20, 2013 7:05 am | Feb 20, 2013 7:10 am | |
Reporter | Oregonage | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 6.009 | ||||
Summary | 0010791: Desync for two players at DEFENDER Campaign | ||||
Description | This for the non-host side. Me and my pal attempted to play defender mode on AI Wars, it would desync at 1 minute and 3 seconds into the game. In the message log for the host, it came up with unhandled errors and desyncing for me. We created many defender mode games to verify the problem, but all games desynced at the 1 minute and 3 seconds mark. Defender mode works in singleplayer. | ||||
Tags | defender, desync, multiplayer | ||||
Internal Weight | |||||
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 20, 2013 7:05 am | Oregonage | New Issue | |
Feb 20, 2013 7:05 am | Oregonage | File Added: Desync Error - Non host side.sav | |
Feb 20, 2013 7:08 am | High_aNIALLator | File Added: desync error.sav | |
Feb 20, 2013 7:08 am | High_aNIALLator | Tag Attached: defender | |
Feb 20, 2013 7:08 am | High_aNIALLator | Tag Attached: desync.multip-layer | |
Feb 20, 2013 7:08 am | High_aNIALLator | Tag Detached: desync.multip-layer | |
Feb 20, 2013 7:08 am | Oregonage | Tag Attached: Niall7 | |
Feb 20, 2013 7:08 am | High_aNIALLator | Tag Attached: multiplayer | |
Feb 20, 2013 7:08 am | High_aNIALLator | Tag Attached: desync | |
Feb 20, 2013 7:09 am | Oregonage | Tag Detached: Niall7 | |
Feb 20, 2013 7:09 am | Oregonage | Tag Attached: hello niall | |
Feb 20, 2013 7:09 am | Oregonage | Tag Detached: hello niall |