View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0010777 | Valley 2 | Suggestion - Gameplay | Feb 18, 2013 5:25 pm | Mar 9, 2013 8:25 pm | |
Reporter | Platypus | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.000 | ||||
Fixed in Version | 1.003 But The Third One Stayed Up! | ||||
Summary | 0010777: Make the player character invulnerable during the ending cut scene | ||||
Description | When you start the ending cut scene you can still take damage and any enemies you didn't clear out of the chunk are still moving around. Is it possible to make the player invulnerable like they are during interjection messages? Not a big deal because if you are watching it you have finished the main story arc (and I really should have done a better job clearing the platform): but it is kind of funny to hear your character getting gnawed on by a monster you missed before activating the ending cut scene and coming back to your strategic adviser telling you to try harder. | ||||
Tags | No tags attached. | ||||
Internal Weight | Polish Tweak | ||||
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Thanks! * When a cutscene is playing (aka the ending cutscene), your character now goes invincible as with any other text interjection. |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 18, 2013 5:25 pm | Platypus | New Issue | |
Feb 19, 2013 11:46 am | tigersfan | Internal Weight | => Polish Tweak |
Feb 19, 2013 11:46 am | tigersfan | Assigned To | => Chris_McElligottPark |
Feb 19, 2013 11:46 am | tigersfan | Status | new => assigned |
Mar 9, 2013 8:25 pm | Chris_McElligottPark | Note Added: 0031074 | |
Mar 9, 2013 8:25 pm | Chris_McElligottPark | Status | assigned => resolved |
Mar 9, 2013 8:25 pm | Chris_McElligottPark | Fixed in Version | => 1.003 But The Third One Stayed Up! |
Mar 9, 2013 8:25 pm | Chris_McElligottPark | Resolution | open => fixed |