View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0001069 | AI War 1 / Classic | Suggestion - Game Mechanics | Nov 4, 2010 1:45 pm | Nov 4, 2010 1:56 pm | |
Reporter | RCIX | Assigned To | Chris_McElligottPark | ||
Status | considering | Resolution | open | ||
Summary | 0001069: Targeting Jammers | ||||
Description | This ability temporarily disables the enemy's friend-or-foe portions of their targeting algorithm, and causes infighting among the target units. Perhaps best delivered as an AoE weapon. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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That sort of thing would be really challenging to do in a CPU-efficient way based on how we do our targeting rollups and subdivision, but it possibly could work at some point. |
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 4, 2010 1:45 pm | RCIX | New Issue | |
Nov 4, 2010 1:56 pm | Chris_McElligottPark | Note Added: 0002686 | |
Nov 4, 2010 1:56 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Nov 4, 2010 1:56 pm | Chris_McElligottPark | Status | new => considering |