View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0010662 | Valley 2 | Suggestion - UI Ideas | Feb 10, 2013 10:42 am | Feb 20, 2013 1:53 pm | |
Reporter | Aquohn | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Summary | 0010662: Remove "while intact" for indestructible structures | ||||
Description | This will stop people (i.e. me) from freaking out when Demonaica/monsters come too close to Dispersal Towers and Warehouses. | ||||
Tags | No tags attached. | ||||
Internal Weight | For New Player Experience | ||||
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I thought I'd already done that for dispersal towers, and warehouses can be destroyed (as of quite recently). But I'll check on it. |
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Ok, just checked the dispersal towers and they don't mention anything about being intact. And warehouses are destructible now. Where do you see it mentioning "intact" for a non-destroyable structure? Thanks :) |
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Hmm. Well I suppose since warehouses and ivory towers are now destructible, that's all of them. My memory of the text on the dispersal towers must have been from a couple versions back. S'pose that when you play that many games, you tend to skim through things like that. |
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Ok, thanks for the follow-up :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 10, 2013 10:42 am | Aquohn | New Issue | |
Feb 11, 2013 8:53 am | tigersfan | Internal Weight | => For New Player Experience |
Feb 11, 2013 8:53 am | tigersfan | Assigned To | => Chris_McElligottPark |
Feb 11, 2013 8:53 am | tigersfan | Status | new => assigned |
Feb 11, 2013 10:33 am | keith.lamothe | Note Added: 0030674 | |
Feb 13, 2013 1:42 pm | keith.lamothe | Note Added: 0030735 | |
Feb 13, 2013 1:42 pm | keith.lamothe | Status | assigned => feedback |
Feb 14, 2013 2:14 am | Aquohn | Note Added: 0030756 | |
Feb 14, 2013 2:14 am | Aquohn | Status | feedback => assigned |
Feb 20, 2013 1:53 pm | keith.lamothe | Note Added: 0030897 | |
Feb 20, 2013 1:53 pm | keith.lamothe | Status | assigned => resolved |
Feb 20, 2013 1:53 pm | keith.lamothe | Resolution | open => fixed |