View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0010589 | Valley 2 | Bug - Crash or Exception | Feb 5, 2013 12:52 am | Feb 5, 2013 1:52 pm | |
Reporter | Acetyl | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.725 | ||||
Fixed in Version | 0.727 | ||||
Summary | 0010589: "Fatal error" with fire spells | ||||
Description | On certain enemies, so far only one's that are able to block (that I've observed), the game throws a fatal error and locks up. Movement of the player or enemies is disabled, and many UI elements cease functioning. So far elephant snail, and green slime both produce this, though green slime doesn't cause a full lockup. | ||||
Tags | No tags attached. | ||||
Internal Weight | Game Crash | ||||
duplicate of | 0010598 | resolved | Chris_McElligottPark | Fatal Error |
has duplicate | 0010590 | resolved | Chris_McElligottPark | Crash When Fired Spell At A Shielded Elephant Snail |
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Thanks! * Fixed a bug in the prior two versions of the game that would cause an exception to be thrown when elephant snails or floating slime masses were shot. |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 5, 2013 12:52 am | Acetyl | New Issue | |
Feb 5, 2013 12:52 am | Acetyl | File Added: UnhandledErrors.txt | |
Feb 5, 2013 12:19 pm | tigersfan | Internal Weight | => Game Crash |
Feb 5, 2013 12:19 pm | tigersfan | Assigned To | => Chris_McElligottPark |
Feb 5, 2013 12:19 pm | tigersfan | Status | new => assigned |
Feb 5, 2013 12:22 pm | tigersfan | Relationship added | has duplicate 0010590 |
Feb 5, 2013 1:51 pm | Chris_McElligottPark | Relationship added | duplicate of 0010598 |
Feb 5, 2013 1:52 pm | Chris_McElligottPark | Note Added: 0030567 | |
Feb 5, 2013 1:52 pm | Chris_McElligottPark | Status | assigned => resolved |
Feb 5, 2013 1:52 pm | Chris_McElligottPark | Fixed in Version | => 0.727 |
Feb 5, 2013 1:52 pm | Chris_McElligottPark | Resolution | open => fixed |