View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0010549 | Shattered Haven | Bug - Specific Puzzle Issue | Feb 1, 2013 11:49 am | Mar 4, 2013 9:32 pm | |
Reporter | GameMaker24 | Assigned To | tigersfan | ||
Status | feedback | Resolution | open | ||
Summary | 0010549: Level 073 - Foggy Neighborhood | ||||
Description | Now that we're getting close to launch, I'm going to be bringing a few levels to your attention. There have been times in the past where I either couldn't solve a puzzle or didn't realize differences in the game engine between past and present. So for Level issues, please either explain how they work and close them, or explain how they used to work and assign to me to tweak. Thanks! This level is a bonus level straight off of Forsaken Home, the alternate version of Darrell's compound. As you may recall, there's a secret path under a mushroom tree that leads to a pond and a portal. Even today, this level seems borderlined impossible because 4 MinorSpirit enemies appear soon after you start playing, yet you need time to infiltrate the houses to kill the New Grays. I'm glad it's a bonus level, but is it even possible? :) | ||||
Tags | No tags attached. | ||||
Internal Weight | Fix Before Major Release | ||||
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Minor spirits should never be appearing that soon. I believe I fixed that by changing the portal type, but let me know if you see it again. Josh, can you verify it? |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 1, 2013 11:49 am | GameMaker24 | New Issue | |
Feb 1, 2013 11:49 am | GameMaker24 | Status | new => assigned |
Feb 1, 2013 11:49 am | GameMaker24 | Assigned To | => Chris_McElligottPark |
Mar 4, 2013 9:32 pm | Chris_McElligottPark | Note Added: 0030974 | |
Mar 4, 2013 9:32 pm | Chris_McElligottPark | Assigned To | Chris_McElligottPark => tigersfan |
Mar 4, 2013 9:32 pm | Chris_McElligottPark | Status | assigned => feedback |