View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0010513 | Shattered Haven | Balance Issue | Jan 27, 2013 8:32 pm | Mar 17, 2013 11:43 am | |
Reporter | GameMaker24 | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | no change required | ||
Summary | 0010513: Followers to follow closer when one or more Grays are onscreen. | ||||
Description | It's official -- the game is made harder by having an NPC following. I've found that it's really fun to play as Lela, but that Level 095 is a bit more challenging because she has to tow the line. She must actually run past Grays and their spawn points to get Pierce, and in turn, the squid, close enough to destroy them. There was even one spawn point I couldn't destroy because it was in a narrow corner path, where the squid could not be dragged to. I think the game as a whole would benefit greatly if the NPC Follower kept a closer distance when there's at least one Gray on the screen. This might also hold true for all enemies, but that might cause the NPC to be sticking close more times than not. It's a good thing we aren't using followers in individual levels, or we would have opened a serious basket of frustration! :) | ||||
Tags | No tags attached. | ||||
Internal Weight | Fix Before Major Release | ||||
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See, now you know why people don't like escort missions. ;) If they are following closer when monsters are onscreen, why not just have them follow closer all the time? |
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Well, if I had my way, they would follow at a distance and even wander around when not following at all, yet stick almost as close as Princess Zelda when there's trouble. But I don't know the cost in time for that, so it's your call. :) I just thought of something you may have already addressed. What about spikes on the ground? I know you blocked NPCs from obvious things like pits and fire, but could it be possible to drag them through pain? By the way, I do love that the character doesn't have to travel alone, even though most of the puzzles need to be 'lonely.' And I saw that escort mission comment coming, lol! |
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An extra note, regarding your question. When Pierce and Lela are walking the opening tutorial, using tools and exploring, I feel a great appreciation that one character isn't crowding the other. It just feels natural. |
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That does make sense, yeah. |
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The followers are now invincible to enemies, thus negating the need for this. But you were right on how annoying it was! |
Date Modified | Username | Field | Change |
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Jan 27, 2013 8:32 pm | GameMaker24 | New Issue | |
Jan 27, 2013 8:32 pm | GameMaker24 | Status | new => assigned |
Jan 27, 2013 8:32 pm | GameMaker24 | Assigned To | => Chris_McElligottPark |
Jan 28, 2013 9:55 am | Chris_McElligottPark | Note Added: 0030346 | |
Jan 28, 2013 10:41 am | GameMaker24 | Note Added: 0030350 | |
Jan 28, 2013 11:14 am | GameMaker24 | Note Added: 0030355 | |
Jan 28, 2013 11:16 am | Chris_McElligottPark | Note Added: 0030356 | |
Mar 17, 2013 11:43 am | Chris_McElligottPark | Note Added: 0031216 | |
Mar 17, 2013 11:43 am | Chris_McElligottPark | Status | assigned => closed |
Mar 17, 2013 11:43 am | Chris_McElligottPark | Resolution | open => no change required |
Apr 14, 2014 9:29 am | Chris_McElligottPark | Category | Gameplay - Balance Issue => Balance Issue |