View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0010504 | Shattered Haven | Crash/Exception | Jan 27, 2013 2:44 pm | Jan 27, 2013 4:07 pm | |
Reporter | GameMaker24 | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Summary | 0010504: PLAYER2NPCFOLLOW freezes the game. | ||||
Description | If PLAYER2NPCFOLLOW is called when you're already being followed by the NPC, the game will behave as though looping forever (no player input allowed). I discovered this by accident while trying to use the command in two separate scripts on the same sub-level. I was sure I had set it so that if one ran, the other would not, but it was as if evaluation of that command was attempted early. I have since consolidated it to just one script per sub-level, so I don't need an immediate fix. | ||||
Tags | No tags attached. | ||||
Internal Weight | Game Breaker | ||||
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* Fixed a bug when using PLAYER2NPCFOLLOW or PLAYER2NPCWANDER when the NPC was already that type would cause an infinite loop. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 27, 2013 2:44 pm | GameMaker24 | New Issue | |
Jan 27, 2013 2:44 pm | GameMaker24 | Status | new => assigned |
Jan 27, 2013 2:44 pm | GameMaker24 | Assigned To | => Chris_McElligottPark |
Jan 27, 2013 4:07 pm | Chris_McElligottPark | Note Added: 0030300 | |
Jan 27, 2013 4:07 pm | Chris_McElligottPark | Status | assigned => resolved |
Jan 27, 2013 4:07 pm | Chris_McElligottPark | Resolution | open => fixed |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Bug - Crash or Exception => Crash/Exception |