View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0010460 | Valley 2 | Suggestion - Spell Ideas | Jan 25, 2013 9:58 am | Jan 25, 2013 1:07 pm | |
Reporter | Dash275 | Assigned To | |||
Status | considering | Resolution | open | ||
Product Version | 0.719 | ||||
Summary | 0010460: Change spell order so that primary spell is never one that can hurt you personally. | ||||
Description | The controls are coming along nicely, and the game difficulty is starting to sort out, but I was in for a weird surprise when I rolled a new game. Apparently the illuminologist's primary spell is akin to a rocket, and will damage you if you are in the explosion radius. This certainly made my escape from the Keep rather hairy. I almost died before getting out, and the only thing hurting me was me. Ironic. Luckily I had a secondary spell that allowed me to break the boxes in my way, but my trigger finger is on my primary spell button, and so I'm sitting here making my way through the game, but I keep accidentally shooting this self-dangerous spell when I'm in the heat of combat and it's making my playthrough rather frustrating. I'll be changing to a different class, but I think as a general design model no class should have a spell as primary if it can do damage to the player. It's fine if they're switched around to secondary or tertiary or ammo slots, but a primary shot should usually always be the safest (and therefore the least destructive to anyone, including enemies) one usable. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||