View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0010431 | Valley 2 | Gameplay - Balance Issue | Jan 22, 2013 10:39 am | Jan 23, 2013 4:04 pm | |
Reporter | tigersfan | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.717 | ||||
Fixed in Version | 0.718 | ||||
Summary | 0010431: Caves too hard? | ||||
Description | Maybe it's me, but I'm finding the caves a LOT harder than any other region type. It might be that the game isn't stripping down the number of enemies in each slice like it's supposed to. On adept, turn 6 is where I am currently. | ||||
Tags | No tags attached. | ||||
Internal Weight | Major Problem | ||||
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* Tuned the caverns so that their monster density is now about 3/4 of what they previously were, to compensate for the fact that quarters are tight and you're fighting in the dark. ** The fact that monsters don't fall off platforms right and left also helps to even out the difficulty here in the vertical shafts in particular. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 22, 2013 10:39 am | tigersfan | New Issue | |
Jan 22, 2013 10:39 am | tigersfan | Status | new => assigned |
Jan 22, 2013 10:39 am | tigersfan | Assigned To | => Chris_McElligottPark |
Jan 22, 2013 10:39 am | tigersfan | Product Version | => 0.717 |
Jan 23, 2013 4:04 pm | Chris_McElligottPark | Note Added: 0030138 | |
Jan 23, 2013 4:04 pm | Chris_McElligottPark | Status | assigned => resolved |
Jan 23, 2013 4:04 pm | Chris_McElligottPark | Fixed in Version | => 0.718 |
Jan 23, 2013 4:04 pm | Chris_McElligottPark | Resolution | open => fixed |