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IDProjectCategoryLast Update
0010429Shattered HavenSuggestion - Puzzle MechanicsJan 21, 2013 3:11 pm
ReporterGameMaker24 Assigned ToChris_McElligottPark  
Status assignedResolutionopen 
Summary0010429: New script commands: ScreenOff and ScreenOn
DescriptionYou know how the game shutters the view with blackness for a moment when you go to a different level? I would like commands that, together, cause that effect. Nothing else should be lost or changed, but the view should be blacked out by ScreenOff until ScreenOn restores it.

I would like to use these commands in conjunction with MovePlayersToTarget. Rather than warping both players to a target point in a split second, I want this transitional effect to show that one of the players has triggered a story event.

An example is when either child walks up to the gate while Willis is standing behind it. It would use the following:

SCREENOFF
MOVEPLAYERSTOTARGET
SCREENON

By the way, I didn't suggest building this effect into the MovePlayersToTarget command simply because we will want the raw warping effect for specific puzzles.
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Issue History

Date Modified Username Field Change
Jan 21, 2013 3:11 pm GameMaker24 New Issue
Jan 21, 2013 3:11 pm GameMaker24 Status new => assigned
Jan 21, 2013 3:11 pm GameMaker24 Assigned To => Chris_McElligottPark