View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0010429 | Shattered Haven | Suggestion - Puzzle Mechanics | Jan 21, 2013 3:11 pm | Jan 21, 2013 3:11 pm | |
Reporter | GameMaker24 | Assigned To | Chris_McElligottPark | ||
Status | assigned | Resolution | open | ||
Summary | 0010429: New script commands: ScreenOff and ScreenOn | ||||
Description | You know how the game shutters the view with blackness for a moment when you go to a different level? I would like commands that, together, cause that effect. Nothing else should be lost or changed, but the view should be blacked out by ScreenOff until ScreenOn restores it. I would like to use these commands in conjunction with MovePlayersToTarget. Rather than warping both players to a target point in a split second, I want this transitional effect to show that one of the players has triggered a story event. An example is when either child walks up to the gate while Willis is standing behind it. It would use the following: SCREENOFF MOVEPLAYERSTOTARGET SCREENON By the way, I didn't suggest building this effect into the MovePlayersToTarget command simply because we will want the raw warping effect for specific puzzles. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
Date Modified | Username | Field | Change |
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Jan 21, 2013 3:11 pm | GameMaker24 | New Issue | |
Jan 21, 2013 3:11 pm | GameMaker24 | Status | new => assigned |
Jan 21, 2013 3:11 pm | GameMaker24 | Assigned To | => Chris_McElligottPark |