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IDProjectCategoryLast Update
0010374Shattered HavenSuggestion - Puzzle MechanicsMar 16, 2013 11:10 am
ReporterGameMaker24 Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Summary0010374: New script command: PlaceIntoInventory
DescriptionWhile testing, I found that Arlene can give you keys multiple times if you talk to her again after returning to the OW. To stop this, I made that action OnceOnly, but this introduces a new problem. If for some strange reason, the player doesn't pick up the keys* when she places them on the ground, the keys can never be offered again. They will, of course, not be there if you play a level and then return.

*She gives two keys now, as described in this issue:
http://www.arcengames.com/mantisbt/view.php?id=9870

I think the only solution may be to place the keys into inventory directly, using a new script command, PlaceIntoInventory. Its parameter would be the name of a tool or weapon.
TagsNo tags attached.
Internal WeightFeature Suggestion

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GameMaker24

Jan 20, 2013 7:35 pm

manager   ~0030012

Another idea for this command: When a character NPC is scripted to set out alone, he or she is currently walking past weapons and sticking to the shallows.

I can already use the pick-up SFX while making these FG objects disappear, but to complete such an act, I would also want to populate that character's inventory windows.

This particular use is trivial, especially since I won't be making the NPCs fight and kill Grays. (Trying not to think about how cool *that* would look...)

Chris_McElligottPark

Mar 16, 2013 11:10 am

administrator   ~0031187

Done a bit ago, with AlterP1Inventory and the same for P2.

Issue History

Date Modified Username Field Change
Jan 13, 2013 1:03 pm GameMaker24 New Issue
Jan 13, 2013 1:03 pm GameMaker24 Status new => assigned
Jan 13, 2013 1:03 pm GameMaker24 Assigned To => Chris_McElligottPark
Jan 20, 2013 7:35 pm GameMaker24 Note Added: 0030012
Mar 16, 2013 11:10 am Chris_McElligottPark Note Added: 0031187
Mar 16, 2013 11:10 am Chris_McElligottPark Status assigned => resolved
Mar 16, 2013 11:10 am Chris_McElligottPark Resolution open => fixed