View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0010374 | Shattered Haven | Suggestion - Puzzle Mechanics | Jan 13, 2013 1:03 pm | Mar 16, 2013 11:10 am | |
Reporter | GameMaker24 | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Summary | 0010374: New script command: PlaceIntoInventory | ||||
Description | While testing, I found that Arlene can give you keys multiple times if you talk to her again after returning to the OW. To stop this, I made that action OnceOnly, but this introduces a new problem. If for some strange reason, the player doesn't pick up the keys* when she places them on the ground, the keys can never be offered again. They will, of course, not be there if you play a level and then return. *She gives two keys now, as described in this issue: http://www.arcengames.com/mantisbt/view.php?id=9870 I think the only solution may be to place the keys into inventory directly, using a new script command, PlaceIntoInventory. Its parameter would be the name of a tool or weapon. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
|
Another idea for this command: When a character NPC is scripted to set out alone, he or she is currently walking past weapons and sticking to the shallows. I can already use the pick-up SFX while making these FG objects disappear, but to complete such an act, I would also want to populate that character's inventory windows. This particular use is trivial, especially since I won't be making the NPCs fight and kill Grays. (Trying not to think about how cool *that* would look...) |
|
Done a bit ago, with AlterP1Inventory and the same for P2. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 13, 2013 1:03 pm | GameMaker24 | New Issue | |
Jan 13, 2013 1:03 pm | GameMaker24 | Status | new => assigned |
Jan 13, 2013 1:03 pm | GameMaker24 | Assigned To | => Chris_McElligottPark |
Jan 20, 2013 7:35 pm | GameMaker24 | Note Added: 0030012 | |
Mar 16, 2013 11:10 am | Chris_McElligottPark | Note Added: 0031187 | |
Mar 16, 2013 11:10 am | Chris_McElligottPark | Status | assigned => resolved |
Mar 16, 2013 11:10 am | Chris_McElligottPark | Resolution | open => fixed |