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IDProjectCategoryLast Update
0010365AI War 1 / ClassicBug - GameplayJan 23, 2013 3:30 pm
ReporterOzoneGrif Assigned To 
Status newResolutionopen 
Product Version6.009 
Summary0010365: Metal and Crystal converters won't work in automatic mode & Ressource use display bug
DescriptionWhen your ressources are full or when a ressource is empty, the controler should power on the converters to balance the player's ressources.

When you have too much ressources, the indicator begins to display erroneous informations. For exemple, it displays -37.000 metal but the bank stays at a stable 999.999.

Also, the converters won't be started automatically, they all stay powered down. Which means I have to do it manually.

I join a save showing the problem.
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OzoneGrif

Jan 12, 2013 6:48 pm

reporter  

bugressources.sav (643,483 bytes)

TechSY730

Jan 15, 2013 1:01 am

reporter   ~0029795

Oh they do turn on and off automatically, I have seen it work. However, they are rather sluggish about turning on and off, often times to the point where not all of the ones for the resource needed turn on even when their resource is very low (I think due to rapidly cycling queues which are overall one resource intensive, but has a few tenths of seconds of not using much of that resource, throwing off the algorithm)

SerthVarnee

Jan 23, 2013 2:29 pm

reporter   ~0030127

resource converters turn on and off one by one with roughly a second passing between each of them switching either to the on or the off state.

i assume it is done slowly to ensure that spikes in resource consumption dosn't cause all the converters to suddenly go online and killing off your resource stockpile in an instant.

TechSY730

Jan 23, 2013 3:30 pm

reporter   ~0030135

@SerthVarnee

Yes, I know it is supposed to only turn on or off one per second. That makes sense.

The issue I was referring to is that sometimes none of them turn on for several seconds even if there is an extreme deficit in one resource. Even if some turn on, often times, it doesn't keep going as far as it should (enough to bring the resource in deficit back into positive / s rates, or all of them if all of them are still not enough to do this)

Issue History

Date Modified Username Field Change
Jan 12, 2013 6:48 pm OzoneGrif New Issue
Jan 12, 2013 6:48 pm OzoneGrif File Added: bugressources.sav
Jan 15, 2013 1:01 am TechSY730 Note Added: 0029795
Jan 23, 2013 2:29 pm SerthVarnee Note Added: 0030127
Jan 23, 2013 3:30 pm TechSY730 Note Added: 0030135