View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0010362 | Shattered Haven | Graphical Bug | Jan 12, 2013 5:56 pm | Jan 16, 2013 6:40 pm | |
Reporter | GameMaker24 | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | no change required | ||
Summary | 0010362: Non-organic flags can create visible borders | ||||
Description | Attached, you can see that I used two more non-organic tags on the water, beyond the ones you recently put in. My intention was to get the "raised platforms" you're walking on completely out of the water. This causes dark borders to appear across the water. I'm reporting this because I've had previous struggles with these borders in the past. In the Level 095 tutorial screens that include bridges you raise with switches, I had had to design the bridges and connecting land very carefully to minimize the rouge borders' effects. By the way, these borders don't appear in the level editor. You can only see them while actually playing the level. | ||||
Tags | No tags attached. | ||||
Internal Weight | Polish Tweak | ||||
|
|
|
This is working as intended, really; it's creating a border between the organic and non-organic parts. You've created a border between the deep water and the non-deep water, which does not look right at all; instead it should just have that tag taken off of the specific tiles that have the border (the ones not bordering anything). In the level editor you can see the sharp edges of the shallow water where it looks incorrect. It definitely does take a bit of getting used to, but the borders are just a larger manifestation of an underlying bad assignment; you'd still have a jagged edge even without that, so the border actually helps make the jaggie easier to spot and fix. |
|
I guess I was expecting the same transition you get when you place deep and regular water next to each other in this case, too. Would it be possible to instead place a flag on top of the cement tile itself to push back that small corner of water? |
|
No, unfortunately the small corners of water are an artifact that can't be removed. It has to do with how the water is actually seeded in the first place; it's overflowing from a different tile's sprite, and removing that whole sprite removes far too much. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 12, 2013 5:56 pm | GameMaker24 | New Issue | |
Jan 12, 2013 5:56 pm | GameMaker24 | Status | new => assigned |
Jan 12, 2013 5:56 pm | GameMaker24 | Assigned To | => Chris_McElligottPark |
Jan 12, 2013 5:56 pm | GameMaker24 | File Added: Screenshot_2013_01_12_17_48_23.png | |
Jan 16, 2013 5:30 pm | Chris_McElligottPark | Note Added: 0029820 | |
Jan 16, 2013 5:30 pm | Chris_McElligottPark | Status | assigned => resolved |
Jan 16, 2013 5:30 pm | Chris_McElligottPark | Resolution | open => no change required |
Jan 16, 2013 6:26 pm | GameMaker24 | Note Added: 0029821 | |
Jan 16, 2013 6:40 pm | Chris_McElligottPark | Note Added: 0029822 | |
Apr 14, 2014 9:29 am | Chris_McElligottPark | Category | Bug - Graphical Issue => Graphical Bug |