View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0001036 | AI War 1 / Classic | GUI | Nov 3, 2010 5:10 am | Jan 7, 2011 6:19 pm | |
Reporter | Lancefighter | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.024 | ||||
Fixed in Version | 4.063 | ||||
Summary | 0001036: green forcefield effect lasts longer on higher speeds | ||||
Description | if you turn up the speed and shoot a forcefield, the effect actually lasts considerably longer realtime | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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This actually applies to all animations; forcefields, explosions, shots hitting etc. |
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Finally got it! |
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 3, 2010 5:10 am | Lancefighter | New Issue | |
Nov 3, 2010 11:04 am | Toll | Note Added: 0002610 | |
Dec 22, 2010 2:46 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Dec 22, 2010 2:46 pm | Chris_McElligottPark | Status | new => minor fix for later |
Jan 7, 2011 6:19 pm | Chris_McElligottPark | Note Added: 0007782 | |
Jan 7, 2011 6:19 pm | Chris_McElligottPark | Status | minor fix for later => resolved |
Jan 7, 2011 6:19 pm | Chris_McElligottPark | Fixed in Version | => 4.063 |
Jan 7, 2011 6:19 pm | Chris_McElligottPark | Resolution | open => fixed |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Bug - UI => GUI |