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IDProjectCategoryLast Update
0010341Valley 2Suggestion - GameplayJan 18, 2013 5:32 pm
Reportertheqmann Assigned To 
Status consideringResolutionopen 
Product Version0.713 
Summary0010341: Racial Abilities
DescriptionRight now, choosing a character is only based on appearance, with no practical difference between the time periods. One idea I had is to bring back racial abilities. There are a few ways this can be done:

1)instead of die-rolling, make the time-period/gender choose the 3 stats

2)give each time-period/gender a strategic ability:
a)Scavenger - your followers produce extra scrap when scavenging
b)Worker - your followers produce extra scrap when working a farm/factory
c)Pathfinder - your followers can move one extra tile
etc

3)give each time-period/gender a action mode ability (like AVWW1), basically choose the options from the equipment:
a)run faster
b)jump higher
c)bonus damage
d)damage resist
or even new ones
e)Immolator - your attacks have a chance to set enemies on fire
f)Frostbringer - your attacks have a chance to chill (slow) enemies
etc
TagsNo tags attached.
Internal WeightFeature Suggestion

Activities

Dash275

Jan 11, 2013 10:39 pm

reporter   ~0029744

Period based abilities made a lot of sense in Valley 1 because you didn't play the same character the entire time. In fact, the game made a point of you being comfortable with rolling new characters. Valley 1 was more of a roguelike than a Metroidvania, and so the abilities could be wild and powerful because you needed all the help you could get.

I question the need for unique period abilities if players are going to be playing a single character for ten hours and not be able to change them.

theqmann

Jan 12, 2013 12:01 am

reporter   ~0029746

Last edited: Jan 12, 2013 12:02 am

I'm not talking about the random abilities, but the static ones. So say all medevil chars could have 10% resist (due to wearing armor) and followers work farm tiles better (due to being a Lord of serfs).

It would add a good dose of replayability to want try out each period.

MouldyK

Jan 12, 2013 12:27 am

reporter   ~0029747

This might be a good idea to separate the characters more. Think like the Skyrim starter characters. Maybe even expand on these with each tier class as well, like Tier 2 Iron-Men could get 10 more damage resist. Think perks, but ones that you get forever and can't switch out.

But strategic bonuses might be hard to do what with multiplayer and that.

madcow

Jan 18, 2013 1:27 pm

reporter   ~0029914

I had thought the goal was to move away from picking things pregame with a big impact on gameplay, though I'm not opposed either.

Another possibility is to have each character/time period/whatever have an affinity to a given Mage class, which would just make them more likely to have certain classes. For instance one that tends to have fire spells at each tier - or alternatively one that gets forgician (or any given Mage class) without impacting other tiers. In short allowing a better odds at either a Mage line or a particular Mage class.

This might impact the desire for some to try the other classes however.

theqmann

Jan 18, 2013 1:55 pm

reporter   ~0029922

Why have the whole random race picking thing then? It would be easier to pick a character portrait/model and then pick/roll the stats.

madcow

Jan 18, 2013 5:32 pm

reporter   ~0029935

Well, as it currently is you can roll for ammo/health/damage, I wasn't suggesting removing that. It just seems weird to me that they would take away random stats and then put them back in based on races.

Issue History

Date Modified Username Field Change
Jan 11, 2013 8:21 pm theqmann New Issue
Jan 11, 2013 10:39 pm Dash275 Note Added: 0029744
Jan 12, 2013 12:01 am theqmann Note Added: 0029746
Jan 12, 2013 12:02 am theqmann Note Edited: 0029746
Jan 12, 2013 12:27 am MouldyK Note Added: 0029747
Jan 18, 2013 11:31 am tigersfan Internal Weight => Feature Suggestion
Jan 18, 2013 11:31 am tigersfan Status new => considering
Jan 18, 2013 1:27 pm madcow Note Added: 0029914
Jan 18, 2013 1:55 pm theqmann Note Added: 0029922
Jan 18, 2013 5:32 pm madcow Note Added: 0029935