View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0010196 | Valley 2 | Suggestion - Spell Ideas | Dec 29, 2012 9:30 pm | Jan 2, 2013 12:08 pm | |
Reporter | isil | Assigned To | |||
Status | considering | Resolution | open | ||
Summary | 0010196: 0.707 Make homing ammo spells indestructible | ||||
Description | I have noticed that pretty much every boss spell is able to destroy my "Magnetic Magma" spell, an ammo spell that requires 10 ammo to cast. (tier 3, Lavalock mage class) I have noticed that other mage classes possess a similar special, and so I figured making them indestructible until their time wears off would be sufficient enough to make up for its somewhat unreliable aiming after initially firing it. It lasts for about 18-20 seconds, I believe, and "losing it" (i.e. lining it up to hit an enemy via Storm Dashing/jumping over it) can be somewhat dangerous. Also, perhaps make them not disappear when slamming into walls? | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
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Although, I can understand your frustration, being able to effectively negate anything the boss does for 18-20 seconds doesn't sound quite reasonable to me. I have issues with homing ammo spells not actually homing very well, if at all - I think if they lose their first target, they tend to act schizophrenically instead of selecting an appropriate new one. The lavalock class is just unfortunate because that ammo spell collides with terrain and is actually rather useless as a result. |
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 29, 2012 9:30 pm | isil | New Issue | |
Dec 29, 2012 9:32 pm | isil | Description Updated | |
Dec 29, 2012 9:33 pm | isil | Description Updated | |
Dec 29, 2012 9:34 pm | isil | Description Updated | |
Dec 31, 2012 2:34 am | Nanashi | Note Added: 0029396 | |
Jan 2, 2013 12:08 pm | tigersfan | Internal Weight | => Feature Suggestion |
Jan 2, 2013 12:08 pm | tigersfan | Status | new => considering |