View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0010084 | Valley 2 | Bug - Gameplay | Dec 20, 2012 10:22 pm | Jan 3, 2013 3:48 pm | |
Reporter | madcow | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.706 | ||||
Fixed in Version | 0.708 | ||||
Summary | 0010084: Merc coins respawn in regions | ||||
Description | After taking a mercenary coin in a region if you leave the region (or die), when you come back the merc coin is back (and you still have the one picked up). This seems most likely a bug as somebody could just grind up 25 coins running through the same region repeatedly. Why somebody would want to do that is another question entirely. | ||||
Tags | No tags attached. | ||||
Internal Weight | Fix Before Major Release | ||||
has duplicate | 0010094 | resolved | Chris_McElligottPark | Perks can be repetably picked up |
has duplicate | 0010158 | closed | Return of the respawning merc tokens |
|
This isn't always the case. In one case of mine, a coin permanently vanished after being picked up like 5 times. |
|
Interesting, I haven't tested how many times they'll respawn, I know it was at last 3 times though so I assume it would keep on doing it. I'll have to see if I can find a region with an easy to get to coin and check how often it respawns. |
|
Hmm, do you have the world file of you in the room with that coin? |
|
Thanks! * Put in some error checking code to hopefully fix the bug where perk tokens and mercenary coins would sometimes respawn after you had collected them and then left or died. Please do let us know if you see it again, though! |
|
Version .707 - I just played through an Evil tower 3 times. Each time there have been respawned mercenary coins. Only some of them respawn though, but it looks like the ones that do respawn appear in the same spots they were in before. Edit: And just grabbed 3 merc coins from the same spot running through an Ocean Shallows 3 times. |
|
Thanks! Got it for sure this time: * Previously there was a bug where various entities would serialize to disk and then come back to life even if they had already been slated for destruction. ** This was only really apparent in perk tokens and merc coins, since those don't lose their health when they are consumed; with enemies or objects, their health would still be at zero after being consumed, and thus they would get discarded as soon as they were deserialized back from disk. But the tokens and coins would just pop back into existence. ** This was something that would happen as long as you left the chunk (or exited the game) within 30 seconds after picking up the item in question. If you took more than 30 seconds, it was just gone even under the last version. |
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 20, 2012 10:22 pm | madcow | New Issue | |
Dec 20, 2012 10:30 pm | Gemzo | Note Added: 0029219 | |
Dec 20, 2012 10:45 pm | madcow | Note Added: 0029220 | |
Dec 21, 2012 2:41 pm | tigersfan | Note Added: 0029237 | |
Dec 21, 2012 2:41 pm | tigersfan | Internal Weight | => Fix Before Major Release |
Dec 21, 2012 2:41 pm | tigersfan | Assigned To | => Chris_McElligottPark |
Dec 21, 2012 2:41 pm | tigersfan | Status | new => assigned |
Dec 21, 2012 3:33 pm | Chris_McElligottPark | Note Added: 0029249 | |
Dec 21, 2012 3:33 pm | Chris_McElligottPark | Status | assigned => resolved |
Dec 21, 2012 3:33 pm | Chris_McElligottPark | Fixed in Version | => 0.707 |
Dec 21, 2012 3:33 pm | Chris_McElligottPark | Resolution | open => fixed |
Dec 21, 2012 4:06 pm | Chris_McElligottPark | Relationship added | has duplicate 0010094 |
Dec 23, 2012 10:22 am | Itchykobu | Note Added: 0029285 | |
Dec 24, 2012 11:31 am | Itchykobu | Note Edited: 0029285 | |
Dec 26, 2012 12:46 pm | tigersfan | Status | resolved => assigned |
Jan 2, 2013 8:47 am | tigersfan | Relationship added | has duplicate 0010158 |
Jan 3, 2013 3:48 pm | Chris_McElligottPark | Note Added: 0029483 | |
Jan 3, 2013 3:48 pm | Chris_McElligottPark | Status | assigned => resolved |
Jan 3, 2013 3:48 pm | Chris_McElligottPark | Fixed in Version | 0.707 => 0.708 |