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IDProjectCategoryLast Update
0007852Valley 1Gameplay IdeaMay 16, 2012 5:04 pm
ReporterBluddy Assigned To 
Status consideringResolutionopen 
Product Version1.019 
Summary0007852: Rare mission rewards from deep caves
DescriptionRight now, it appears that there's no real purpose to deep caves other than to unlock stuff or to challenge yourself. I'd really like for the very rare ingredients to appear only in missions found deep inside cave systems, and to become more common the deeper you go. AFAIK this is not the case right now.
TagsNo tags attached.
Internal WeightFeature Suggestion

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Chris_McElligottPark

May 15, 2012 4:13 pm

administrator   ~0024276

I think that's a great idea, for when we get into adding some extra-powerful spells in the next few weeks. I think that fits really well with the direction things are heading in general, too.

BenMiff

May 15, 2012 4:25 pm

reporter   ~0024279

I wouldn't want the rare ingredients to disappear from higher levels, though. A higher chance to get the rarer ingredients (and a higher number of ingredients in each gem vein as well) at deeper levels would be good, though.

Chris_McElligottPark

May 15, 2012 4:27 pm

administrator   ~0024281

Not all the arcane ingredients -- these would be new ingredients used only for some powerful spells that don't exist in the game yet, in my mind. In other words, giving you a special reward for going down into the depths, but not making it so that normal gameplay starts forcing you down there.

BenMiff

May 15, 2012 7:07 pm

reporter   ~0024284

The problem with that is if the spells are that powerful, they're likely to become the new "normal" gameplay since the other spells will be overshadowed. If they're not, why put yourself out when what you've got is much more reasonable to get hold of?

Deep caves need something, but I'm not sure that making them the place to find the "best" spells is necessarily the solution; I'd like to see something good but on par with other good stuff. New ingredients for these powerful spells should be available in other means that Really Deep Caves so there's choice in what you want to do. (Possibly add them as "Medals" for missions as well - achieve some criteria in a mission (e.g. Keep All Stashes Above 200 HP in Meteor Storm or Complete Within 5 Minutes for Battlefield) and you get one of the Special Ingredients. (Possibly different quantities for different medal levels.))

Bluddy

May 15, 2012 7:54 pm

reporter   ~0024285

Actually that's a good point. I don't think it has to do with caves though. Currently, all spells compete with each other for slots in your inventory. They're all at the same tier. The stronger spells have down sides that prevent them from overwhelming the weaker spells.

Additionally, the spells have pretty much what you need. There doesn't seem to be a need for anything more than fireball and a couple other things. It takes care of most enemies.

Adding more powerful spells will throw that pretty good balance off, unless a way can be found to limit said powerful spells. If you had an economy of the total power of spells you could carry, that would be one limiting factor that would balance the power of more powerful spells, since they'd take up the slots of several other spells. One would think that powerful spells could cost more tier orbs, but since tier orbs are a self-imposed limitation now, that's not much of a limit -- I'd happily lower the strategic difficulty to get more powerful spells. The only thing I can think of is that more powerful spells should have really long cooldown and mana costs. With the enchants modifying those costs, they'll be severely cut down, so they have to be really high. Another idea is that these spells only appear at one particular tier, so they're a bonus you can collect while you have the chance -- afterwards they'll be relatively weak.

If the powerful spells aren't balanced in this way, then BenMiff is right -- they'll just become the new normal spells.

Regarding the deep caves, they just have to seed more of the rare resources than less-deep caves ie. they're a gentle incentive rather than a hard one.

tigersfan

May 16, 2012 10:51 am

reporter   ~0024300

Well, one of the ways we've talked about limited these really powerful spells is to make them spell scrolls. So, yeah, you've got a huge nearly room clearing spell, but, you can only use it once or twice.

I'm not saying for sure that this is what we're gonna do, but it's a possibility.

BenMiff

May 16, 2012 3:27 pm

reporter   ~0024338

...I like the idea of making them scrolls, actually. Either that or making the uber scrolls demand casting costs (preferably only one shared by all the really powerful spells), and that way letting the player decide which powerful spells they use their rare powerful ingredients on.

I still like the idea of them being available in places other than deep caves, though.

tigersfan

May 16, 2012 4:41 pm

reporter   ~0024347

Stash rooms maybe? ;)

BenMiff

May 16, 2012 5:04 pm

reporter   ~0024351

The problem with stash rooms is that there's no additional difficulty in getting to them; the powerful ingredients should have some kind of "extra" requirement beyond normal pickups. The idea of having them awarded for a additional (harder) objective in missions would also be a nice way to get them, espescially since if you fail the objective but complete the mission you don't have a retry option.

Issue History

Date Modified Username Field Change
May 15, 2012 4:05 pm Bluddy New Issue
May 15, 2012 4:13 pm Chris_McElligottPark Note Added: 0024276
May 15, 2012 4:25 pm BenMiff Note Added: 0024279
May 15, 2012 4:27 pm Chris_McElligottPark Note Added: 0024281
May 15, 2012 7:07 pm BenMiff Note Added: 0024284
May 15, 2012 7:54 pm Bluddy Note Added: 0024285
May 16, 2012 10:51 am tigersfan Internal Weight => New
May 16, 2012 10:51 am tigersfan Note Added: 0024300
May 16, 2012 10:51 am tigersfan Internal Weight New => Feature Suggestion
May 16, 2012 10:51 am tigersfan Status new => considering
May 16, 2012 3:27 pm BenMiff Note Added: 0024338
May 16, 2012 4:41 pm tigersfan Note Added: 0024347
May 16, 2012 5:04 pm BenMiff Note Added: 0024351
Apr 14, 2014 9:30 am Chris_McElligottPark Category Suggestion - Gameplay => Gameplay Idea