View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0000701 | AI War 1 / Classic | Suggestion - Balance Tweaks | Oct 18, 2010 11:57 pm | Oct 19, 2010 12:12 am | |
Reporter | Lancefighter | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 3.718 | ||||
Fixed in Version | 3.719 | ||||
Summary | 0000701: Lance's Bomber Starship Rebalance | ||||
Description | Make them tough as nails (like current bombers.. probably more accurately, zelec bombers) with a similar set of uses.. aside from killing cruisers. Generally, that means good damage vs heavy defense/command station/other defensive stuff(probably guardians, but not exactly sure), but only while close up and personal. Their stats in speed and range already lend well to this, just need the right targeting parameters and all. With such, id also be a fan of switching their metal and crystal costs, so more metal than crystal, and dropping them both a bit (no other starship has such high costs at that level) And itd be nice to have more than 2 of them :\ maybe 4ish per mk level (no other starship has 4 per mk iirc) | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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* The crystal costs on bomber starships have been dropped drastically, and their speed has been increased somewhat, while their attack range has been decreased a bit. Additionally, their ship cap has increased from 2 to 4 per mark level. First stab at it, anyway. |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 18, 2010 11:57 pm | Lancefighter | New Issue | |
Oct 19, 2010 12:12 am | Chris_McElligottPark | Note Added: 0001282 | |
Oct 19, 2010 12:12 am | Chris_McElligottPark | Status | new => resolved |
Oct 19, 2010 12:12 am | Chris_McElligottPark | Fixed in Version | => 3.719 |
Oct 19, 2010 12:12 am | Chris_McElligottPark | Resolution | open => fixed |
Oct 19, 2010 12:12 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |