View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0005588 | Valley 1 | Bug - Monster Behavior | Feb 3, 2012 8:59 am | Feb 3, 2012 7:26 pm | |
Reporter | tbogue | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.569 | ||||
Fixed in Version | 0.570/0.571 | ||||
Summary | 0005588: Robot scoutship bullets AI crazy on mission battle | ||||
Description | The robot scoutships guided missiles seem to follow the battle AI rather than what one expects a missile to do when doing the battle mission. The missiles move at a constant height above the ground forward until they get within a certain distance of a (to me) friendly robot, and then they just park where they are. Just as if they were enemy robots and not missiles. In addition, the friendlies don't advance as if they counted the missiles as enemy soldiers. | ||||
Tags | No tags attached. | ||||
Internal Weight | Major Problem | ||||
|
Thanks! * Fixed a bug where some enemy shots (like crashed landspeeder missiles or dragon breath, etc) would act like enemy minions on battlefields rather than acting with their normal AI logic. |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 3, 2012 8:59 am | tbogue | New Issue | |
Feb 3, 2012 9:06 am | tigersfan | Internal Weight | => Major Problem |
Feb 3, 2012 9:06 am | tigersfan | Assigned To | => Chris_McElligottPark |
Feb 3, 2012 9:06 am | tigersfan | Status | new => assigned |
Feb 3, 2012 7:26 pm | Chris_McElligottPark | Note Added: 0018589 | |
Feb 3, 2012 7:26 pm | Chris_McElligottPark | Status | assigned => resolved |
Feb 3, 2012 7:26 pm | Chris_McElligottPark | Fixed in Version | => 0.570/0.571 |
Feb 3, 2012 7:26 pm | Chris_McElligottPark | Resolution | open => fixed |