View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0005296 | Valley 1 | Balance Issue | Dec 9, 2011 7:40 pm | Dec 19, 2011 1:40 pm | |
Reporter | Coppermantis | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.548 | ||||
Fixed in Version | 0.554 | ||||
Summary | 0005296: Maze Rooms are a little too difficult now | ||||
Description | With the new trash mob behaviors, maze rooms quickly fill up with esper fire if the espers are present. Since the fire a lot of slow projectiles instead of a few faster ones, the tight corridors fill up very quickly with enemy fire. In the attached save I'm in a lvl. 4 region with me being level 6 (Note that since I have the trial version, I've collected a lot of experience that's gone unused, the civ level may jump upon loading the save) and the espers chew me up slowly and with the new health system, getting more health requires fighting the espers on the way back to revitalize. | ||||
Tags | No tags attached. | ||||
Internal Weight | Fix Before Major Release | ||||
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With a combination of the shield rebalance and the esper rebalance in this next version, you should be okay now. |
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 9, 2011 7:40 pm | Coppermantis | New Issue | |
Dec 12, 2011 7:21 am | tigersfan | Internal Weight | => Fix Before Major Release |
Dec 12, 2011 7:21 am | tigersfan | Assigned To | => Chris_McElligottPark |
Dec 12, 2011 7:21 am | tigersfan | Status | new => assigned |
Dec 19, 2011 1:40 pm | Chris_McElligottPark | Note Added: 0017906 | |
Dec 19, 2011 1:40 pm | Chris_McElligottPark | Status | assigned => resolved |
Dec 19, 2011 1:40 pm | Chris_McElligottPark | Fixed in Version | => 0.554 |
Dec 19, 2011 1:40 pm | Chris_McElligottPark | Resolution | open => fixed |
Apr 14, 2014 9:29 am | Chris_McElligottPark | Category | Gameplay - Balance Issue => Balance Issue |