View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0004738 | Valley 1 | Gameplay Idea | Oct 8, 2011 2:29 pm | Oct 10, 2011 10:30 am | |
Reporter | wyvern83 | Assigned To | |||
Status | considering | Resolution | open | ||
Product Version | 0.521 | ||||
Summary | 0004738: Region map placeholder for scouted but unvisited dungeons | ||||
Description | When I scout a dungeon on a surface or deep cave chunk, be it a building or deeper cave link etc, I'd like a placeholder room to show up on the region map to help me keep track of it if I don't have the time to enter it. The dungeon map does this already by allowing you to scout ahead one or two rooms beyond the one you are currently in. It could even use the same black line the dungeon map uses to tell that you didn't visit it yet, and so can't teleport or view it's dungeon map. If I've uncovered it a dungeon's entrance on the chunk map, or in the case of the deeper cave links scouted that it is there, I think the region map should reflect that to help players keep track of their progress if they have to leave and comeback later. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
related to | 0003880 | considering | Chris_McElligottPark | dungeon details on region map. |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 8, 2011 2:29 pm | wyvern83 | New Issue | |
Oct 8, 2011 3:02 pm | wyvern83 | Note Added: 0016251 | |
Oct 8, 2011 4:35 pm | wyvern83 | Relationship added | related to 0003880 |
Oct 10, 2011 10:30 am | tigersfan | Internal Weight | => Feature Suggestion |
Oct 10, 2011 10:30 am | tigersfan | Status | new => considering |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - Gameplay => Gameplay Idea |