View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0004430 | Valley 1 | Bug - Other | Oct 1, 2011 2:20 am | Jan 26, 2012 3:30 pm | |
Reporter | Procyon | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | open | ||
Product Version | 0.511 | ||||
Summary | 0004430: Momentum conservation through doors | ||||
Description | When a character takes a door to another room while hit by an impulse-generating projectile (like from a skelebot sniper), it continues to move in the direction the projectile pushed it. | ||||
Tags | No tags attached. | ||||
Internal Weight | Fix Before Major Release | ||||
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I kind of like that, actually. Like getting tossed out of the saloon in old westerns. |
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I was unsure of the status of this one, as it could be interpreted as unintentional. |
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Just to be sure that this isn't a bigger issue, when this happens, your new-area-invincibility isn't affected, correct? Or do you lose that when this happens? |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 1, 2011 2:20 am | Procyon | New Issue | |
Oct 1, 2011 2:22 am | GrimerX | Note Added: 0015128 | |
Oct 1, 2011 2:56 am | Procyon | Note Added: 0015131 | |
Oct 3, 2011 8:14 am | tigersfan | Internal Weight | => Fix Before Major Release |
Oct 3, 2011 8:14 am | tigersfan | Assigned To | => Chris_McElligottPark |
Oct 3, 2011 8:14 am | tigersfan | Status | new => assigned |
Oct 3, 2011 8:15 am | tigersfan | Note Added: 0015399 | |
Jan 26, 2012 3:30 pm | tigersfan | Status | assigned => resolved |