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IDProjectCategoryLast Update
0003465Valley 1Programming TodoJan 25, 2012 6:32 pm
ReporterChris_McElligottPark Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Summary0003465: Note to self: method for breaking up edges of surfaces via shader with clipping texture.
DescriptionBasically, just use this but with my various modifications (custom no-lighting, and other things): http://www.unifycommunity.com/wiki/index.php?title=Dissolve_With_Texture

Since surf is a per-pixel method, it seems like that ought to be able to skip the clip method and just use the alpha from the custom method.

Optionally, I could also set it up to add or subtract the rgb from the slice guide, so that I can use very dark grayscale to do things like make ridges and such. Sounds like a good job for drawing with the tablet!

This is something I've been trying to figure out how to do for ages... glad to finally be having a better handle on shaders these days!
TagsNo tags attached.
Internal WeightNew

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Chris_McElligottPark

Jan 25, 2012 6:32 pm

administrator   ~0018129

Found a better strategy for this, but anyhow done.

Issue History

Date Modified Username Field Change
May 31, 2011 8:56 am Chris_McElligottPark New Issue
May 31, 2011 8:56 am Chris_McElligottPark Status new => assigned
May 31, 2011 8:56 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Jan 25, 2012 6:32 pm Chris_McElligottPark Internal Weight => New
Jan 25, 2012 6:32 pm Chris_McElligottPark Note Added: 0018129
Jan 25, 2012 6:32 pm Chris_McElligottPark Status assigned => resolved
Jan 25, 2012 6:32 pm Chris_McElligottPark Resolution open => fixed