View Issue Details

IDProjectCategoryLast Update
0029461Heart Of The MachineBug - OtherOct 18, 2024 8:20 pm
Reportermblazewicz Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.591.5 The New Prologue 
Fixed in Version0.592.3 Command, Contemplate, And Remember 
Summary0029461: Other - Angering a POI while chased by syndicate gunners leads to infinite fighting
DescriptionDescription:
When chased by syndicate gunners and sharpshooters (after ambush) the POI will enter a state of infinite fighting as they'll continue fighting the syndicate units who are spawning infinitely around the player.

Steps to Reproduce:
1. Start a new game from prologue
2. Select any path leading to Syndicate tailing you
3. Move close to an outpost
4. Wait for the Syndicate tail to catch up
5. Attack the syndicate tail
6. Attack the outpost
7. Wait several turns
8. Observe that the fighting is infinite
TagsNo tags attached.

Activities

mblazewicz

Oct 9, 2024 12:05 pm

manager   ~0070226

Adding attachments:
29461_Save_After.save (4,336,956 bytes)
29461_Save_Before.save (4,339,345 bytes)

Chris_McElligottPark

Oct 18, 2024 8:20 pm

administrator   ~0070385

Thanks!

* The way that POI alarms are handled is now softer in general. It used to be that every time a unit from them got shot, the alarm would be extended. This led to two effects:
** For players who were new, and kept fighting these units spilling out into their base potentially, it could lead to infinite cycles of death.
** For NPCs who are happy to engage with POI guards once aggroed, it could lead to infinite fighting.
** Now the POI alarm only increases if it's already on. So in theory, NPCs should not be able to keep them infinitely aggroed, but I have not tested that very well. Players definitely won't, because of the staggering between turns. But for NPCs... it's possible that they might still get into an infinite loop of it. Requires testing.

Issue History

Date Modified Username Field Change
Oct 9, 2024 12:01 pm mblazewicz New Issue
Oct 9, 2024 12:01 pm mblazewicz Status new => assigned
Oct 9, 2024 12:01 pm mblazewicz Assigned To => mblazewicz
Oct 9, 2024 12:05 pm mblazewicz Note Added: 0070226
Oct 9, 2024 12:05 pm mblazewicz File Added: 29461_Save_After.save
Oct 9, 2024 12:05 pm mblazewicz File Added: 29461_Save_Before.save
Oct 9, 2024 12:05 pm mblazewicz Assigned To mblazewicz => Jan Kuzior
Oct 9, 2024 12:11 pm Jan Kuzior Assigned To Jan Kuzior => Chris_McElligottPark
Oct 18, 2024 8:20 pm Chris_McElligottPark Status assigned => resolved
Oct 18, 2024 8:20 pm Chris_McElligottPark Resolution open => fixed
Oct 18, 2024 8:20 pm Chris_McElligottPark Fixed in Version => 0.592.3 Command, Contemplate, And Remember
Oct 18, 2024 8:20 pm Chris_McElligottPark Note Added: 0070385