View Issue Details

IDProjectCategoryLast Update
0029389Heart Of The MachineGUISep 14, 2024 11:33 am
ReporterChris_McElligottPark Assigned To 
Status newResolutionopen 
Summary0029389: Improve tooltips and visibility of hacks that are not allowed.
DescriptionFrom Fluffiest, 0029338

* It doesn't differentiate between a hack attempt that will succeed and one that will fail. In reality, trying to hack the Panther will fail due to its high hacking resistance and will result in a regular attack instead. Trying to hack the distant Machinist will also fail, presumably due to the target being out of range. Both failures will, extremely inconveniently, result in the Raven running up to the mech and punching it.
* It indicates that the Raven will move to the target (since it has no equipped weapon and is using fists). In reality, hacking the nearest Machinist does NOT move the Raven.

This is filed as "suggestion" because I wanted to suggest what the player should see when mousing over a target while in hacking mode.
* If the target can be hacked, show a preview of the result - a popup with some info on the hacking attempt, and target lines to show which enemy units will begin attacking either the hacker or the converted unit.
* If the target cannot be hacked, indicate why not: Hacking resistance too high, target out of range, not a viable target for hacking, or whatever.
* Upon right-clicking a target that can't be hacked, nothing happens. The game doesn't default to a regular attack or a move or anything, just like when you try to attack a target that's outside your movement range.
TagsNo tags attached.

Relationships

related to 0029338 resolvedChris_McElligottPark Hacking attempt difficult to distinguish from regular attack 

Activities

There are no notes attached to this issue.

Issue History

Date Modified Username Field Change
Sep 14, 2024 11:33 am Chris_McElligottPark New Issue
Sep 14, 2024 11:33 am Chris_McElligottPark Relationship added related to 0029338