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IDProjectCategoryLast Update
0029212Heart Of The MachineSuggestionOct 18, 2024 6:21 pm
ReporterEvil Bistro Assigned ToChris_McElligottPark  
Status acknowledgedResolutionopen 
Product Version0.576 Equipment Flexibility 
Summary0029212: New content flagging in dialogues/researches
DescriptionCross posting this from the discord server: I LOVE an idea Slay the Princess played with where the game flags dialogue options that lead to content you haven't experienced yet. That game's implementation of this idea was deeply flawed in ways that are difficult to explain without spoiling the game, but I think the premise is great and one that could stand to be refined and dropped into almost any game designed for heavy replayability and a vast number of branching paths that frequently have mutually exclusive outcomes: having the game gently nudge you toward doing things you haven't done before to experience more new shiny.

I don't think this would primarily be about achievement integration, although that's an easy corollary. And it's definitely not about holding your hand. When a choice has to be made, especially where the outcomes might be mutually exclusive, it's about having the game point you toward parts of it that you haven't experienced yet. When the game gives you a list of options to choose from, it could be as unobtrusive as an icon next to the appropriate ones and you can mouse over it to get the hint.
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Chris_McElligottPark

Oct 18, 2024 5:38 pm

administrator   ~0070377

Thanks!

* Starting with this build, the game now internally tracks how many times you have previously chosen a choice in events (which includes contemplations).
** This is stored in the cross-timeline metagame, and starting in chapter three, it will start showing you this information when you are in events in fresh timelines. There's no way to test this yet, as I'm not actually showing that yet even if you use a cheat to skip to chapter three. But this will be testable in a few weeks.
** The general idea is to help highlight things you have done before, potentially a lot of times before, versus things you have never done before. This will become increasingly relevant as the volume of content increases.

Chris_McElligottPark

Oct 18, 2024 5:52 pm

administrator   ~0070378

* Both dialog choices, and "did you do this contemplation at all" also now track how many times they have been chosen in the metagame, for use later in chapter three.
** Simply opening a contemplation and then not doing anything and closing it does not count. Similarly, starting a debate option and then never succeeding in it does not count.
** Again, these can't be tested until chapter three is properly available. But since this relies on historical data, saving this data a few weeks in advance is a good idea.

Chris_McElligottPark

Oct 18, 2024 6:21 pm

administrator   ~0070379

* Okay, now the machine projects also track how many times you have done any given outcome, across timelines. I think that this is the last of the "big choice that needs to be remembered for future timelines" data.

Issue History

Date Modified Username Field Change
Aug 1, 2024 3:45 pm Evil Bistro New Issue
Oct 18, 2024 5:38 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Oct 18, 2024 5:38 pm Chris_McElligottPark Status new => acknowledged
Oct 18, 2024 5:38 pm Chris_McElligottPark Note Added: 0070377
Oct 18, 2024 5:52 pm Chris_McElligottPark Note Added: 0070378
Oct 18, 2024 6:21 pm Chris_McElligottPark Note Added: 0070379