View Issue Details

IDProjectCategoryLast Update
0028457Heart Of The MachineCrash/ExceptionMay 27, 2024 10:16 pm
ReporterShimaaji Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.524 Black Market Contacts 
Fixed in Version0.525 So Much Clarity 
Summary0028457: System.IndexOutOfRangeException just one or two seconds after loading back into the game
DescriptionJust finished the first tutorial fight and got this error logged. The game continued running.
(Un-)fortunately it apparently cannot be reproduced loading in from the savegame again. (tried multiple times)

Maybe trivial and possibly ignored?

=================
5/27/2024 7:31:32 PM 0.524 SINGLEP DELAYED27 TID22 Finished RunGameStartOnBGThread in 206ms. We have 33564 total items.
5/27/2024 7:31:38 PM 0.524 SINGLEP Primary game frame error: System.IndexOutOfRangeException: Index was outside the bounds of the array.
  at Arcen.Universal.List`1[T].get_Item (System.Int32 index) [0x00071] in <e5d46d11c99549a08da7db2497e3fe0a>:0
  at Arcen.HotM.ExternalVis.CityLifeEffects.StreetVehicle.DoOnNewWaypoint () [0x000f7] in <4a2062e1dd1544569f658584529951d8>:0
  at Arcen.HotM.ExternalVis.CityLifeEffects.AbstractMob.DoPerFrameInternal (System.Single deltaTime) [0x000c5] in <4a2062e1dd1544569f658584529951d8>:0
  at Arcen.HotM.ExternalVis.CityLifeEffects.AbstractMob.DoMobPerFrame () [0x000b0] in <4a2062e1dd1544569f658584529951d8>:0
  at Arcen.HotM.ExternalVis.CityLifeEffects.CityLifeVis.DoPerFrame () [0x000a2] in <4a2062e1dd1544569f658584529951d8>:0
  at Arcen.HotM.ExternalVis.VisPlannerImplementation.DoPerFrame_MainGame () [0x0054a] in <4a2062e1dd1544569f658584529951d8>:0
TagsNo tags attached.

Activities

Shimaaji

May 27, 2024 1:43 pm

reporter  

HeartOfTheMachineLog_System.IndexOutOfRangeException.txt (11,648 bytes)   
5/27/2024 4:14:26 PM	SINGLEP	Opening Eyes (0.5620s)
5/27/2024 4:14:26 PM	SINGLEP	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.19045) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 970
graphicsDeviceID: 5058
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 4037
maxTextureSize: 16384
npotSupport: Full
processorType: AMD FX(tm)-6300 Six-Core Processor 
processorCount: 6
processorFrequency: 3512
systemMemorySize: 8092
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
5/27/2024 4:14:23 PM	SINGLEP	DELAYED1 TID1 Attempting steam login with appID 2604860.
5/27/2024 4:14:25 PM	SINGLEP	DELAYED2 TID1 Logged in for Steam build ID: 14503003 appID: 2604860
5/27/2024 4:14:26 PM	0.524	SINGLEP	Game Version: 0.524  (Main Game
5/27/2024 4:14:26 PM	0.524	SINGLEP	Examining Inner Self (0.3880s)
5/27/2024 4:14:27 PM	0.524	SINGLEP	Returning King (0.5590s)
5/27/2024 4:14:27 PM	0.524	SINGLEP	Found 462 xml files in 225 folders in 362ms
5/27/2024 4:14:32 PM	0.524	SINGLEP	Check For Extra Squires (4.6230s)
5/27/2024 4:14:32 PM	0.524	SINGLEP	462 Xml Files Parsed in 4,244ms
5/27/2024 4:14:32 PM	0.524	SINGLEP	Gather Ancient Lifeforms (0.0020s)
5/27/2024 4:14:32 PM	0.524	SINGLEP	Bring Ambassador To Dinner (0.0970s)
5/27/2024 4:14:32 PM	0.524	SINGLEP	Tried to load settings from disk, but could not find any contents in file: ???
  at System.Environment.get_StackTrace () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 
  at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp, System.Single TimeToLast) [0x00000] in <e5d46d11c99549a08da7db2497e3fe0a>:0 
  at Arcen.Universal.ArcenDebugging.LogWithStack (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <e5d46d11c99549a08da7db2497e3fe0a>:0 
  at Arcen.Universal.GameSettings.LoadFromDisk () [0x00000] in <e5d46d11c99549a08da7db2497e3fe0a>:0 
  at Arcen.Universal.Engine_Universal+<LoadXmlData>d__125.MoveNext () [0x00000] in <e5d46d11c99549a08da7db2497e3fe0a>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <aa8a130777a0452aba2a2ed77148f1da>:0 

5/27/2024 4:14:32 PM	0.524	SINGLEP	Update mod and expansion statuses!
5/27/2024 4:14:32 PM	0.524	SINGLEP	Check Nearby Fiefdoms (0.0550s)
5/27/2024 4:14:34 PM	0.524	SINGLEP	No resolution change was required.
5/27/2024 4:14:34 PM	0.524	SINGLEP	Applied graphics settings: 
MSAAType:4x
SecondaryAAType:SMAAMed
UseSoftParticles:True
AnisotropicMode:Enable
ParticleRaycastBudget:64
PixelLightCount:1
Framerate Type:60FPS (vsync: 0 targetFPS:60)
5/27/2024 4:14:35 PM	0.524	SINGLEP	Disperse Diaspora (3.2950s)
5/27/2024 4:14:35 PM	0.524	SINGLEP	Wonder About Those Spiders (0.1310s)
5/27/2024 4:14:35 PM	0.524	SINGLEP	Reassure Self (0.0390s)
5/27/2024 4:14:36 PM	0.524	SINGLEP	Thinking Abstract Thoughts (0.5280s)
5/27/2024 4:14:41 PM	0.524	SINGLEP	Sound Search (5.1617s)
5/27/2024 4:14:41 PM	0.524	SINGLEP	Polishing Stones (0.1995s)
5/27/2024 4:14:42 PM	0.524	SINGLEP	Making Connections (0.4478s)
5/27/2024 4:14:42 PM	0.524	SINGLEP	16.1 seconds total load time.
Opening Eyes (0.6s)
Examining Inner Self (0.4s)
Returning King (0.6s)
Check For Extra Squires (4.6s)
Disperse Diaspora (3.3s)
Thinking Abstract Thoughts (0.5s)
Sound Search (5.2s)
Making Connections (0.4s)
5/27/2024 4:14:42 PM	0.524	SINGLEP	Finished loading 5693 sprites from dictionaries! (2539 table rows waiting on them.)
5/27/2024 4:14:42 PM	0.524	SINGLEP	Linked all icons to rows in 34ms.
5/27/2024 4:14:43 PM	0.524	SINGLEP	Set secondary AA type on Main Camera to: SMAAMed
5/27/2024 4:14:46 PM	0.524	SINGLEP	DELAYED3 TID13 Finished loading all LevelType contents in 4.7s
5/27/2024 4:14:47 PM	0.524	SINGLEP	DoAfterLoadLogic!  Loaded 1068 level items, 55 categories, 21 external holders, 5 external LOD holders.
5/27/2024 4:14:48 PM	0.524	SINGLEP	Finished LoadAllVisSimpleObjectsOfAnySort()
5/27/2024 4:14:47 PM	0.524	SINGLEP	DELAYED4 TID33 21.1 seconds total load time and post-editing time.
5/27/2024 4:14:48 PM	0.524	SINGLEP	DELAYED5 TID28 1,463 pools initialized with 466,005 items in 1,315ms
5/27/2024 4:14:48 PM	0.524	SINGLEP	556 materials found.
5/27/2024 5:34:36 PM	SINGLEP	Current directory used: C:/Games/SteamLibrary/steamapps/common/Heart of the Machine Playtest/
PlayerDataDirectory used: C:/Games/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/
5/27/2024 5:34:37 PM	SINGLEP	Opening Eyes (0.4411s)
5/27/2024 5:34:37 PM	SINGLEP	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.19045) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 970
graphicsDeviceID: 5058
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 4037
maxTextureSize: 16384
npotSupport: Full
processorType: AMD FX(tm)-6300 Six-Core Processor 
processorCount: 6
processorFrequency: 3512
systemMemorySize: 8092
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
5/27/2024 5:34:35 PM	SINGLEP	DELAYED1 TID1 Attempting steam login with appID 2604860.
5/27/2024 5:34:36 PM	SINGLEP	DELAYED2 TID1 Logged in for Steam build ID: 14503003 appID: 2604860
5/27/2024 5:34:38 PM	0.524	SINGLEP	Game Version: 0.524  (Main Game
5/27/2024 5:34:38 PM	0.524	SINGLEP	Examining Inner Self (0.6830s)
5/27/2024 5:34:38 PM	0.524	SINGLEP	Returning King (0.0159s)
5/27/2024 5:34:38 PM	0.524	SINGLEP	Found 462 xml files in 225 folders in 164ms
5/27/2024 5:34:39 PM	0.524	SINGLEP	Check For Extra Squires (1.2700s)
5/27/2024 5:34:39 PM	0.524	SINGLEP	462 Xml Files Parsed in 1,090ms
5/27/2024 5:34:39 PM	0.524	SINGLEP	Gather Ancient Lifeforms (0.0020s)
5/27/2024 5:34:39 PM	0.524	SINGLEP	Bring Ambassador To Dinner (0.0970s)
5/27/2024 5:34:39 PM	0.524	SINGLEP	Update mod and expansion statuses!
5/27/2024 5:34:39 PM	0.524	SINGLEP	Check Nearby Fiefdoms (0.0600s)
5/27/2024 5:34:39 PM	0.524	SINGLEP	No resolution change was required.
5/27/2024 5:34:39 PM	0.524	SINGLEP	Applied graphics settings: 
MSAAType:4x
SecondaryAAType:SMAAMed
UseSoftParticles:True
AnisotropicMode:Enable
ParticleRaycastBudget:64
PixelLightCount:1
Framerate Type:60FPS (vsync: 0 targetFPS:60)
5/27/2024 5:34:41 PM	0.524	SINGLEP	Disperse Diaspora (1.8130s)
5/27/2024 5:34:41 PM	0.524	SINGLEP	Wonder About Those Spiders (0.1486s)
5/27/2024 5:34:41 PM	0.524	SINGLEP	Reassure Self (0.0535s)
5/27/2024 5:34:42 PM	0.524	SINGLEP	Thinking Abstract Thoughts (0.4978s)
5/27/2024 5:34:46 PM	0.524	SINGLEP	Sound Search (3.9836s)
5/27/2024 5:34:46 PM	0.524	SINGLEP	Polishing Stones (0.1890s)
5/27/2024 5:34:46 PM	0.524	SINGLEP	Making Connections (0.3808s)
5/27/2024 5:34:46 PM	0.524	SINGLEP	9.7 seconds total load time.
Opening Eyes (0.4s)
Examining Inner Self (0.7s)
Check For Extra Squires (1.3s)
Disperse Diaspora (1.8s)
Thinking Abstract Thoughts (0.5s)
Sound Search (4.0s)
Making Connections (0.4s)
5/27/2024 5:34:46 PM	0.524	SINGLEP	Finished loading 5693 sprites from dictionaries! (2539 table rows waiting on them.)
5/27/2024 5:34:46 PM	0.524	SINGLEP	Linked all icons to rows in 32ms.
5/27/2024 5:34:48 PM	0.524	SINGLEP	Set secondary AA type on Main Camera to: SMAAMed
5/27/2024 5:34:47 PM	0.524	SINGLEP	DELAYED3 TID7 Finished loading all LevelType contents in 0.4s
5/27/2024 5:34:51 PM	0.524	SINGLEP	DoAfterLoadLogic!  Loaded 1068 level items, 55 categories, 21 external holders, 5 external LOD holders.
5/27/2024 5:34:52 PM	0.524	SINGLEP	Finished LoadAllVisSimpleObjectsOfAnySort()
5/27/2024 5:34:51 PM	0.524	SINGLEP	DELAYED4 TID10 14.9 seconds total load time and post-editing time.
5/27/2024 5:34:52 PM	0.524	SINGLEP	556 materials found.
5/27/2024 5:34:52 PM	0.524	SINGLEP	DELAYED5 TID14 1,463 pools initialized with 466,005 items in 1,005ms
5/27/2024 5:47:35 PM	0.524	SINGLEP	DELAYED6 TID9 Will generate map: 440 cells targeted. Existing tile count: 0
5/27/2024 5:47:49 PM	0.524	SINGLEP	DELAYED7 TID17 Generated names for 352 pois with missing names.
5/27/2024 5:47:49 PM	0.524	SINGLEP	DELAYED8 TID17 Finished FillAnyMissingSimBuildings, we had 33564 new buildings, and 33564 total items. SkippedBuildings: 0 AddedBuildings: 33564 CellCountChecked: 841
5/27/2024 5:47:49 PM	0.524	SINGLEP	DELAYED9 TID9 InitializePopulation WAS needed, 33564 buildings to handle.
5/27/2024 5:47:49 PM	0.524	SINGLEP	DELAYED10 TID17 Finished RunGameStartOnBGThread in 883ms.  We have 33564 total items.
5/27/2024 5:47:53 PM	0.524	SINGLEP	DELAYED11 TID20 Finished adding outdoor spots 841 cells, adding 33965 spots in the process.  This took 3,189ms
5/27/2024 5:47:55 PM	0.524	SINGLEP	DELAYED12 TID20 Finished adding initial NPC Guards for 362 pois, adding 503 guard NPCs in the process.  This took 1,933ms
5/27/2024 5:47:59 PM	0.524	SINGLEP	DELAYED13 TID32 World saved in 3,641 ms
5/27/2024 6:15:38 PM	0.524	SINGLEP	DELAYED14 TID13 World saved in 3,061 ms
5/27/2024 6:15:47 PM	0.524	SINGLEP	DELAYED15 TID19 World saved in 3,005 ms
5/27/2024 7:00:23 PM	0.524	SINGLEP	DELAYED16 TID23 4816ms to read savegame 'Shimaaji/Saved On Exit Landing Turn 1' to intermediate format.
5/27/2024 7:00:27 PM	0.524	SINGLEP	DELAYED17 TID23 3328ms to process 'Shimaaji/Saved On Exit Landing Turn 1' data fully.
5/27/2024 7:00:27 PM	0.524	SINGLEP	DELAYED18 TID23 Loaded tiles: 807 (841 cells)
5/27/2024 7:00:29 PM	0.524	SINGLEP	DELAYED19 TID12 Finished RunGameStartOnBGThread in 356ms.  We have 33564 total items.
5/27/2024 7:15:19 PM	0.524	SINGLEP	DELAYED20 TID10 World saved in 3,156 ms
5/27/2024 7:19:21 PM	0.524	SINGLEP	DELAYED21 TID7 World saved in 6,128 ms
5/27/2024 7:20:28 PM	0.524	SINGLEP	DELAYED22 TID8 World saved in 3,384 ms
5/27/2024 7:20:31 PM	0.524	SINGLEP	DELAYED23 TID32 World saved in 3,288 ms
5/27/2024 7:31:30 PM	0.524	SINGLEP	DELAYED24 TID6 3488ms to read savegame 'Shimaaji/Saved On Exit Landing Turn 5' to intermediate format.
5/27/2024 7:31:32 PM	0.524	SINGLEP	DELAYED25 TID6 1938ms to process 'Shimaaji/Saved On Exit Landing Turn 5' data fully.
5/27/2024 7:31:32 PM	0.524	SINGLEP	DELAYED26 TID6 Loaded tiles: 807 (841 cells)
5/27/2024 7:31:32 PM	0.524	SINGLEP	DELAYED27 TID22 Finished RunGameStartOnBGThread in 206ms.  We have 33564 total items.
5/27/2024 7:31:38 PM	0.524	SINGLEP	Primary game frame error: System.IndexOutOfRangeException: Index was outside the bounds of the array.
  at Arcen.Universal.List`1[T].get_Item (System.Int32 index) [0x00071] in <e5d46d11c99549a08da7db2497e3fe0a>:0 
  at Arcen.HotM.ExternalVis.CityLifeEffects.StreetVehicle.DoOnNewWaypoint () [0x000f7] in <4a2062e1dd1544569f658584529951d8>:0 
  at Arcen.HotM.ExternalVis.CityLifeEffects.AbstractMob.DoPerFrameInternal (System.Single deltaTime) [0x000c5] in <4a2062e1dd1544569f658584529951d8>:0 
  at Arcen.HotM.ExternalVis.CityLifeEffects.AbstractMob.DoMobPerFrame () [0x000b0] in <4a2062e1dd1544569f658584529951d8>:0 
  at Arcen.HotM.ExternalVis.CityLifeEffects.CityLifeVis.DoPerFrame () [0x000a2] in <4a2062e1dd1544569f658584529951d8>:0 
  at Arcen.HotM.ExternalVis.VisPlannerImplementation.DoPerFrame_MainGame () [0x0054a] in <4a2062e1dd1544569f658584529951d8>:0 

Chris_McElligottPark

May 27, 2024 2:11 pm

administrator   ~0068759

This is harmless but annoying, just as a heads up.

mblazewicz

May 27, 2024 4:11 pm

manager   ~0068763

Exception with the same stack trace occurred when alt+tab ing back to the title

Chris_McElligottPark

May 27, 2024 10:16 pm

administrator   ~0068781

Thanks!

* Fixed an intermittent exception that could happen in StreetVehicle.DoOnNewWaypoint. It was harmless but definitely annoying.

Issue History

Date Modified Username Field Change
May 27, 2024 1:43 pm Shimaaji New Issue
May 27, 2024 1:43 pm Shimaaji File Added: HeartOfTheMachineLog_System.IndexOutOfRangeException.txt
May 27, 2024 2:11 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
May 27, 2024 2:11 pm Chris_McElligottPark Status new => confirmed
May 27, 2024 2:11 pm Chris_McElligottPark Note Added: 0068759
May 27, 2024 4:11 pm mblazewicz Note Added: 0068763
May 27, 2024 10:16 pm Chris_McElligottPark Status confirmed => resolved
May 27, 2024 10:16 pm Chris_McElligottPark Resolution open => fixed
May 27, 2024 10:16 pm Chris_McElligottPark Fixed in Version => 0.525 So Much Clarity
May 27, 2024 10:16 pm Chris_McElligottPark Note Added: 0068781