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IDProjectCategoryLast Update
0028409Heart Of The MachineGameplay IssueMay 26, 2024 11:08 am
ReporterBobtree Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.521 Mental Energy Visibility 
Fixed in Version0.523 The Sunday Testers 
Summary0028409: Unit Customization tutorials should specify that it applies to android Class and equipment is abstract
DescriptionWhen I added the Slayer ability and both starting items, I was then surprised that both my Technician units had them.
Most turn-based tactics games have instanced equipment.
TagsNo tags attached.

Activities

Chris_McElligottPark

May 26, 2024 12:41 am

administrator   ~0068656

It says it two places currently.

First, by your mouse cursor when you're about to go into the equipment window. Secondly, at the top of the loadout screen it notes "customizing unit class,: and if you hover that it says the info. But that's an unlikely place for most players to look.

I thought it also said it on the confirmation button when you're about to make changes, but it does not. Do you think if I added it there, you would have seen it?

Bobtree

May 26, 2024 2:18 am

reporter   ~0068670

Maybe. The Apply tooltip could say "All loadout adjustments are free, and they apply to all units of the same class...".

I think I was focused on the tutorial text more than the UI. Mention it in "Equip The Slayer Ability" and "(Optional) Change Your Equipment" objectives directly, and maybe rename the Customize Loadout menu to Customize Class Loadout or similar. The "Customizing Unit Class: Technician" is both a little redundant and might be misread to mean "Customizing Unit, Class: Technician" (note the comma). You could remove that line and put the class in the title bar.

Trogg

May 26, 2024 6:07 am

developer   ~0068677

I've seen a few people surprised that customizing is done by class rather than specific unit, I think it may be because of how we access the customize screen: You have to select a specific unit first to open the customize screen for that unit's class. Many people will implicitly assume that this means you are customizing that specific unit.

If instead there was a separate customize menu where you could see all the unit classes available to you, choose one and then customize it; then it would be more intuitively obvious that you're altering classes and not specific units. This would also allow us to customize classes that we have available but haven't actually produced yet which would be nice.

Chris_McElligottPark

May 26, 2024 10:38 am

administrator   ~0068683

Part one:

* The text on the apply changes for customization on the loadout screen now has a bunch of extra information about customization being per-class, and why that is.

Chris_McElligottPark

May 26, 2024 10:39 am

administrator   ~0068684

As far as a dedicated screen where you can customize your units off a list, I do agree that would be nice, and probably should be an additional thing later. But I also like the current method, because it is minimal clicks for players, and does not require finding another interface.

It is true that this flow was originally from when customization WAS per unit, so the fact that it's a bit feeling like that is, well, logical.

Chris_McElligottPark

May 26, 2024 11:07 am

administrator   ~0068693

image.png (699,355 bytes)

Chris_McElligottPark

May 26, 2024 11:08 am

administrator   ~0068694

Thanks!

* In the part of the tutorial where you are asked to do the loadout, it now has a handbook entry that opens and which explains that loadouts are per unit class, and why.

Issue History

Date Modified Username Field Change
May 25, 2024 9:49 pm Bobtree New Issue
May 26, 2024 12:41 am Chris_McElligottPark Assigned To => Chris_McElligottPark
May 26, 2024 12:41 am Chris_McElligottPark Status new => feedback
May 26, 2024 12:41 am Chris_McElligottPark Note Added: 0068656
May 26, 2024 2:18 am Bobtree Note Added: 0068670
May 26, 2024 6:07 am Trogg Note Added: 0068677
May 26, 2024 10:38 am Chris_McElligottPark Note Added: 0068683
May 26, 2024 10:39 am Chris_McElligottPark Note Added: 0068684
May 26, 2024 11:07 am Chris_McElligottPark Note Added: 0068693
May 26, 2024 11:07 am Chris_McElligottPark File Added: image.png
May 26, 2024 11:08 am Chris_McElligottPark Status feedback => resolved
May 26, 2024 11:08 am Chris_McElligottPark Resolution open => fixed
May 26, 2024 11:08 am Chris_McElligottPark Fixed in Version => 0.523 The Sunday Testers
May 26, 2024 11:08 am Chris_McElligottPark Note Added: 0068694