View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0028371 | Heart Of The Machine | Suggestion | May 24, 2024 10:05 am | May 24, 2024 5:40 pm | |
Reporter | mblazewicz | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.518 Expanded Deterrence | ||||
Fixed in Version | 0.520 Structural Violence | ||||
Summary | 0028371: Suggestion - Structural Engineering ability has a vague description and is unintuitive to use | ||||
Description | The engineer ability doesn't look like an active single target ability, instead intuitively it seems like a passive toggleable effect over area (EoA) ability. Additionally it's description doesn't specify that the unit has to be ordered to interact with the building after triggering it. Current description is confusing because the repair ability which has a similar description is a wide range EoA ability and triggers instantly after toggling while engineer is a single target ability and has to be targeted after toggling while providing player with no additional feedback to suggest that. | ||||
Tags | No tags attached. | ||||
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Thanks! * The tooltip for structural engineering is now a lot more clear about how it is meant to be used. Let me know if there is still a lack of clarity after this build. |
Date Modified | Username | Field | Change |
---|---|---|---|
May 24, 2024 10:05 am | mblazewicz | New Issue | |
May 24, 2024 10:05 am | mblazewicz | Status | new => assigned |
May 24, 2024 10:05 am | mblazewicz | Assigned To | => Jan Kuzior |
May 24, 2024 10:19 am | Jan Kuzior | Assigned To | Jan Kuzior => Chris_McElligottPark |
May 24, 2024 5:40 pm | Chris_McElligottPark | Status | assigned => resolved |
May 24, 2024 5:40 pm | Chris_McElligottPark | Resolution | open => fixed |
May 24, 2024 5:40 pm | Chris_McElligottPark | Fixed in Version | => 0.520 Structural Violence |
May 24, 2024 5:40 pm | Chris_McElligottPark | Note Added: 0068618 |