View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0028351 | Heart Of The Machine | Balance Issue | May 23, 2024 7:27 pm | May 24, 2024 8:06 pm | |
Reporter | Shadow | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.517 Thursday Tester Wave | ||||
Fixed in Version | 0.518 Expanded Deterrence | ||||
Summary | 0028351: Enemy ships OP early on | ||||
Description | Trying to investigate the water, the ship instantly kills the technician on second turn of combat, I cannot kill it on turn one. This resets the timer on investigation and prevents me from moving on. I dont know if I need different troop mix or if its just some RNG god hating me on it but I have tried several times and am now burnt out on that fight for now. | ||||
Tags | No tags attached. | ||||
|
This is an unwinnable fight, which it also says right before you start it. It says you're about to have your unit die, but learn something. So -- when your technician dies, you immediately are struck by inspiration and have a new project to follow, and several new technologies unlock. Follow those. Maybe I need to make it so that you can't retry the cruiser fight until you do that other stuff, and say something like "I need to figure out that other thing first," basically. Because if someone doesn't read all the things that happen before and after, and just tries fighting and impossible fight over and over again, that's definitely frustrating for the player, and not the point. But I get how that happens, tunnel vision is real. |
|
Thank you!! * The infamous water purification mission now has a couple more changes: ** Sublimating shells are unlocked instantly, rather than two or more turns later. This gives the projects for what to do next immediately, and in general starts the player on the path of actually being able to defeat that encounter. ** Secondly, while those other projects are active, it prevents the player from doing the water purification again, since it is unwinnable. It tells them this in the tooltip instead, and says to work on getting armor piercing bullets. ** I am greatly reminded of the "red slime" story that I like to tell from the intro of A Valley Without Wind. During a tutorial, or really any time there's a situation in a game where there is only a singular solution, there has to be absolutely no ambiguity about what is happening, or players who are fixated on the goal in front of them will miss it. This isn't a slight on anyone that happens to, as it's just part of human psychology, and happens to me as well. It just strikes a person when it strikes them; it's up to the game to avoid that situation. *** I just found it mildly amusing, because I haven't seen this scenario so starkly since 2011, to my recollection. It just goes to show, more than anything about players, that usually I just don't make games with one linear solution. The tutorial of Valley 1, and the tutorial here, are outliers amongst the rest of the games in question, or the Arcen catalog in general. Just a curiosity. ** Thanks to Shadow for the report -- this would have bitten a ton of players on Steam, since it's going to hit a subset of players the wrong way. Now, hopefully, the next round of testers won't even run into this in that sort of friction-filled way. |
|
On a side note, I am playing after a 10hr shift and 1hr commute so I very likely did miss things, BUT I see this as a good thing because it make me able to get stuck in spots others might that if I was playing this fresh in the morning I would breeze right past. A lot of people play after work to wind down and having it frustrate instead of relax is less then ideal. I GREATLY appreciate the amount of work you are putting into this and that it seems every report I make is making a difference. |
|
Thank you for the kind words! And absolutely, playing while tired and missing things is part of a game. If every tester was laser-focused at all times, that would not be a very good test. I really appreciate all the help! |
Date Modified | Username | Field | Change |
---|---|---|---|
May 23, 2024 7:27 pm | Shadow | New Issue | |
May 23, 2024 8:06 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
May 23, 2024 8:06 pm | Chris_McElligottPark | Status | new => feedback |
May 23, 2024 8:06 pm | Chris_McElligottPark | Note Added: 0068556 | |
May 24, 2024 12:24 am | Chris_McElligottPark | Status | feedback => resolved |
May 24, 2024 12:24 am | Chris_McElligottPark | Resolution | open => fixed |
May 24, 2024 12:24 am | Chris_McElligottPark | Fixed in Version | => 0.518 Expanded Deterrence |
May 24, 2024 12:24 am | Chris_McElligottPark | Note Added: 0068575 | |
May 24, 2024 6:05 pm | Shadow | Note Added: 0068622 | |
May 24, 2024 8:06 pm | Chris_McElligottPark | Note Added: 0068624 |