View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0028249 | Heart Of The Machine | Bug - Gameplay | May 18, 2024 11:22 pm | May 19, 2024 7:39 pm | |
Reporter | Rhys H | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.506 More Fixes | ||||
Summary | 0028249: Error when investigating water purification plant | ||||
Description | Rarely, when attempting to investigate a water purification plant, this error occurs. | ||||
Tags | No tags attached. | ||||
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errorlog.txt (17,733 bytes)
5/19/2024 11:53:40 AM SINGLEP Opening Eyes (0.1400s) 5/19/2024 11:53:40 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2080 Ti graphicsDeviceID: 7687 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 11041 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 7 3700X 8-Core Processor processorCount: 16 processorFrequency: 3593 systemMemorySize: 32699 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/19/2024 11:53:40 AM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 5/19/2024 11:53:40 AM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 14415984 appID: 2604860 5/19/2024 11:53:40 AM 0.506 SINGLEP Game Version: 0.506 (Main Game 5/19/2024 11:53:40 AM 0.506 SINGLEP Examining Inner Self (0.1035s) 5/19/2024 11:53:40 AM 0.506 SINGLEP Returning King (0.0060s) 5/19/2024 11:53:40 AM 0.506 SINGLEP Found 458 xml files in 223 folders in 36ms 5/19/2024 11:53:41 AM 0.506 SINGLEP Check For Extra Squires (0.4496s) 5/19/2024 11:53:41 AM 0.506 SINGLEP 458 Xml Files Parsed in 397ms 5/19/2024 11:53:41 AM 0.506 SINGLEP Gather Ancient Lifeforms (0.0000s) 5/19/2024 11:53:41 AM 0.506 SINGLEP Bring Ambassador To Dinner (0.0400s) 5/19/2024 11:53:41 AM 0.506 SINGLEP Tried to load settings from disk, but could not find any contents in file: ??? at System.Environment.get_StackTrace () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp, System.Single TimeToLast) [0x00000] in <0ce91c433b204a469f5830bc7bab6504>:0 at Arcen.Universal.ArcenDebugging.LogWithStack (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0ce91c433b204a469f5830bc7bab6504>:0 at Arcen.Universal.GameSettings.LoadFromDisk () [0x00000] in <0ce91c433b204a469f5830bc7bab6504>:0 at Arcen.Universal.Engine_Universal+<LoadXmlData>d__125.MoveNext () [0x00000] in <0ce91c433b204a469f5830bc7bab6504>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <aa8a130777a0452aba2a2ed77148f1da>:0 5/19/2024 11:53:41 AM 0.506 SINGLEP Update mod and expansion statuses! 5/19/2024 11:53:41 AM 0.506 SINGLEP Check Nearby Fiefdoms (0.0230s) 5/19/2024 11:53:41 AM 0.506 SINGLEP No resolution change was required. 5/19/2024 11:53:41 AM 0.506 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 5/19/2024 11:53:41 AM 0.506 SINGLEP Disperse Diaspora (0.5551s) 5/19/2024 11:53:41 AM 0.506 SINGLEP Wonder About Those Spiders (0.0570s) 5/19/2024 11:53:41 AM 0.506 SINGLEP Reassure Self (0.0210s) 5/19/2024 11:53:42 AM 0.506 SINGLEP Thinking Abstract Thoughts (0.1710s) 5/19/2024 11:53:43 AM 0.506 SINGLEP Sound Search (1.3602s) 5/19/2024 11:53:43 AM 0.506 SINGLEP Polishing Stones (0.0430s) 5/19/2024 11:53:43 AM 0.506 SINGLEP Making Connections (0.2266s) 5/19/2024 11:53:43 AM 0.506 SINGLEP 3.2 seconds total load time. Check For Extra Squires (0.4s) Disperse Diaspora (0.6s) Sound Search (1.4s) 5/19/2024 11:53:43 AM 0.506 SINGLEP Finished loading 5666 sprites from dictionaries! (2475 table rows waiting on them.) 5/19/2024 11:53:43 AM 0.506 SINGLEP Linked all icons to rows in 12ms. 5/19/2024 11:53:43 AM 0.506 SINGLEP DELAYED3 TID8 Finished loading all LevelType contents in 0.3s 5/19/2024 11:53:43 AM 0.506 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 5/19/2024 11:53:44 AM 0.506 SINGLEP DoAfterLoadLogic! Loaded 1068 level items, 55 categories, 20 external holders, 5 external LOD holders. 5/19/2024 11:53:44 AM 0.506 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 5/19/2024 11:53:44 AM 0.506 SINGLEP DELAYED4 TID15 3.7 seconds total load time and post-editing time. 5/19/2024 11:53:44 AM 0.506 SINGLEP 554 materials found. 5/19/2024 11:53:44 AM 0.506 SINGLEP DELAYED5 TID11 1,463 pools initialized with 466,005 items in 316ms 5/19/2024 11:53:57 AM 0.506 SINGLEP No resolution change was required. 5/19/2024 11:53:57 AM 0.506 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 5/19/2024 11:54:21 AM 0.506 SINGLEP DELAYED6 TID13 Will generate map: 440 cells targeted. Existing tile count: 0 5/19/2024 11:54:26 AM 0.506 SINGLEP DELAYED7 TID25 Generated names for 363 pois with missing names. 5/19/2024 11:54:26 AM 0.506 SINGLEP DELAYED8 TID25 Finished FillAnyMissingSimBuildings, we had 32517 new buildings, and 32517 total items. SkippedBuildings: 0 AddedBuildings: 32517 CellCountChecked: 841 5/19/2024 11:54:26 AM 0.506 SINGLEP DELAYED9 TID7 InitializePopulation WAS needed, 32517 buildings to handle. 5/19/2024 11:54:26 AM 0.506 SINGLEP DELAYED10 TID25 Finished RunGameStartOnBGThread in 433ms. We have 32517 total items. 5/19/2024 11:54:28 AM 0.506 SINGLEP DELAYED11 TID13 Finished adding outdoor spots 841 cells, adding 34060 spots in the process. This took 898ms 5/19/2024 11:54:28 AM 0.506 SINGLEP DELAYED12 TID13 Finished adding initial NPC Guards for 373 pois, adding 502 guard NPCs in the process. This took 499ms 5/19/2024 11:54:29 AM 0.506 SINGLEP DELAYED13 TID33 World saved in 1,337 ms 5/19/2024 12:24:43 PM 0.506 SINGLEP Set secondary AA type on Map Camera to: SMAAMed 5/19/2024 12:42:57 PM 0.506 SINGLEP DELAYED14 TID11 World saved in 1,134 ms 5/19/2024 12:44:37 PM 0.506 SINGLEP DELAYED15 TID13 World saved in 1,120 ms 5/19/2024 12:47:07 PM 0.506 SINGLEP Tried to call DoPerFrame on a mob that was added back to its pool! at System.Environment.get_StackTrace () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp, System.Single TimeToLast) [0x00000] in <0ce91c433b204a469f5830bc7bab6504>:0 at Arcen.Universal.ArcenDebugging.LogWithStack (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0ce91c433b204a469f5830bc7bab6504>:0 at Arcen.HotM.ExternalVis.CityLifeEffects.AbstractMob.DoMobPerFrame () [0x00000] in <b818466906294e53b79555991f5975cd>:0 at Arcen.HotM.ExternalVis.CityLifeEffects.CityLifeVis.DoPerFrame () [0x00000] in <b818466906294e53b79555991f5975cd>:0 at Arcen.HotM.ExternalVis.VisPlannerImplementation.DoPerFrame_MainGame () [0x00000] in <b818466906294e53b79555991f5975cd>:0 at Arcen.HotM.ExternalVis.VisPlannerImplementation.DoPerFrame () [0x00000] in <b818466906294e53b79555991f5975cd>:0 at Arcen.HotM.Visualization.CoreGameLoopBase.VisPlanner_DoPerFrame () [0x00000] in <99b4a06fc76647f8b95c141f68c5238f>:0 at Arcen.HotM.Core.Engine_HotM.OnUpdateFromMainThread () [0x00000] in <650d2c3d79c44fd9b95cc2fd9b36de88>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <0ce91c433b204a469f5830bc7bab6504>:0 at Arcen.HotM.Visualization.CoreGameLoopBase.BaseUpdate () [0x00000] in <99b4a06fc76647f8b95c141f68c5238f>:0 at Arcen.HotM.Visualization.MainGameCoreGameLoop.Update () [0x00000] in <99b4a06fc76647f8b95c141f68c5238f>:0 5/19/2024 1:01:09 PM 0.506 SINGLEP DELAYED16 TID26 World saved in 1,129 ms 5/19/2024 1:01:14 PM 0.506 SINGLEP DELAYED17 TID33 World saved in 1,172 ms 5/19/2024 1:09:16 PM SINGLEP Current directory used: D:/Steam/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/ 5/19/2024 1:09:17 PM SINGLEP Opening Eyes (0.1340s) 5/19/2024 1:09:17 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2080 Ti graphicsDeviceID: 7687 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 11041 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 7 3700X 8-Core Processor processorCount: 16 processorFrequency: 3593 systemMemorySize: 32699 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/19/2024 1:09:16 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 5/19/2024 1:09:16 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 14415984 appID: 2604860 5/19/2024 1:09:17 PM 0.506 SINGLEP Game Version: 0.506 (Main Game 5/19/2024 1:09:17 PM 0.506 SINGLEP Examining Inner Self (0.1036s) 5/19/2024 1:09:17 PM 0.506 SINGLEP Returning King (0.0110s) 5/19/2024 1:09:17 PM 0.506 SINGLEP Found 458 xml files in 223 folders in 31ms 5/19/2024 1:09:18 PM 0.506 SINGLEP Check For Extra Squires (1.3219s) 5/19/2024 1:09:18 PM 0.506 SINGLEP 458 Xml Files Parsed in 1,280ms 5/19/2024 1:09:18 PM 0.506 SINGLEP Gather Ancient Lifeforms (0.0000s) 5/19/2024 1:09:18 PM 0.506 SINGLEP Bring Ambassador To Dinner (0.0330s) 5/19/2024 1:09:18 PM 0.506 SINGLEP Update mod and expansion statuses! 5/19/2024 1:09:18 PM 0.506 SINGLEP Check Nearby Fiefdoms (0.0240s) 5/19/2024 1:09:19 PM 0.506 SINGLEP No resolution change was required. 5/19/2024 1:09:19 PM 0.506 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 5/19/2024 1:09:19 PM 0.506 SINGLEP Disperse Diaspora (1.1499s) 5/19/2024 1:09:19 PM 0.506 SINGLEP Wonder About Those Spiders (0.0559s) 5/19/2024 1:09:20 PM 0.506 SINGLEP Reassure Self (0.3326s) 5/19/2024 1:09:21 PM 0.506 SINGLEP Sound Search (0.9507s) 5/19/2024 1:09:21 PM 0.506 SINGLEP Polishing Stones (0.0500s) 5/19/2024 1:09:21 PM 0.506 SINGLEP Making Connections (0.1538s) 5/19/2024 1:09:21 PM 0.506 SINGLEP 4.3 seconds total load time. Check For Extra Squires (1.3s) Disperse Diaspora (1.1s) Reassure Self (0.3s) Sound Search (1.0s) 5/19/2024 1:09:21 PM 0.506 SINGLEP Finished loading 5666 sprites from dictionaries! (2475 table rows waiting on them.) 5/19/2024 1:09:21 PM 0.506 SINGLEP Linked all icons to rows in 17ms. 5/19/2024 1:09:21 PM 0.506 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 5/19/2024 1:09:22 PM 0.506 SINGLEP DoAfterLoadLogic! Loaded 1068 level items, 55 categories, 20 external holders, 5 external LOD holders. 5/19/2024 1:09:22 PM 0.506 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 5/19/2024 1:09:22 PM 0.506 SINGLEP 554 materials found. 5/19/2024 1:09:22 PM 0.506 SINGLEP DELAYED3 TID10 1,463 pools initialized with 466,005 items in 305ms 5/19/2024 1:09:22 PM 0.506 SINGLEP DELAYED4 TID18 Finished loading all LevelType contents in 1.4s 5/19/2024 1:09:22 PM 0.506 SINGLEP DELAYED5 TID17 5.6 seconds total load time and post-editing time. 5/19/2024 1:09:40 PM 0.506 SINGLEP DELAYED6 TID19 1860ms to read savegame 'PaperClip/Saved On Exit Landing Turn 26' to intermediate format. 5/19/2024 1:09:41 PM 0.506 SINGLEP DELAYED7 TID19 828ms to process 'PaperClip/Saved On Exit Landing Turn 26' data fully. 5/19/2024 1:09:41 PM 0.506 SINGLEP DELAYED8 TID19 Loaded tiles: 807 (841 cells) 5/19/2024 1:09:42 PM 0.506 SINGLEP DELAYED9 TID7 Finished RunGameStartOnBGThread in 518ms. We have 32532 total items. 5/19/2024 1:14:08 PM 0.506 SINGLEP DELAYED10 TID14 World saved in 1,137 ms 5/19/2024 1:14:13 PM 0.506 SINGLEP DELAYED11 TID9 1939ms to read savegame 'PaperClip/Saved On Exit Landing Turn 29' to intermediate format. 5/19/2024 1:14:14 PM 0.506 SINGLEP DELAYED12 TID9 588ms to process 'PaperClip/Saved On Exit Landing Turn 29' data fully. 5/19/2024 1:14:14 PM 0.506 SINGLEP DELAYED13 TID9 Loaded tiles: 807 (841 cells) 5/19/2024 1:14:15 PM 0.506 SINGLEP DELAYED14 TID9 Finished RunGameStartOnBGThread in 81ms. We have 32532 total items. 5/19/2024 1:14:19 PM 0.506 SINGLEP DELAYED15 TID23 World saved in 1,100 ms 5/19/2024 1:14:44 PM 0.506 SINGLEP DELAYED16 TID10 Will generate map: 440 cells targeted. Existing tile count: 0 5/19/2024 1:14:49 PM 0.506 SINGLEP DELAYED17 TID8 Generated names for 355 pois with missing names. 5/19/2024 1:14:49 PM 0.506 SINGLEP DELAYED18 TID8 Finished FillAnyMissingSimBuildings, we had 32698 new buildings, and 32698 total items. SkippedBuildings: 0 AddedBuildings: 32698 CellCountChecked: 841 5/19/2024 1:14:49 PM 0.506 SINGLEP DELAYED19 TID16 InitializePopulation WAS needed, 32698 buildings to handle. 5/19/2024 1:14:49 PM 0.506 SINGLEP DELAYED20 TID8 Finished RunGameStartOnBGThread in 118ms. We have 32698 total items. 5/19/2024 1:14:50 PM 0.506 SINGLEP DELAYED21 TID14 Finished adding outdoor spots 841 cells, adding 34011 spots in the process. This took 799ms 5/19/2024 1:14:50 PM 0.506 SINGLEP DELAYED22 TID14 Finished adding initial NPC Guards for 365 pois, adding 540 guard NPCs in the process. This took 462ms 5/19/2024 1:14:51 PM 0.506 SINGLEP DELAYED23 TID17 World saved in 1,243 ms 5/19/2024 1:29:13 PM 0.506 SINGLEP Set secondary AA type on Map Camera to: SMAAMed 5/19/2024 1:35:40 PM 0.506 SINGLEP DELAYED24 TID16 World saved in 1,072 ms 5/19/2024 1:45:40 PM 0.506 SINGLEP DELAYED25 TID7 World saved in 1,164 ms 5/19/2024 1:56:19 PM 0.506 SINGLEP DELAYED26 TID17 World saved in 1,080 ms 5/19/2024 2:03:02 PM 0.506 SINGLEP DELAYED27 TID12 World saved in 1,093 ms 5/19/2024 2:10:27 PM 0.506 SINGLEP DELAYED28 TID10 World saved in 1,074 ms 5/19/2024 2:19:50 PM 0.506 SINGLEP DELAYED29 TID7 World saved in 1,083 ms 5/19/2024 2:36:31 PM 0.506 SINGLEP DELAYED30 TID9 World saved in 1,118 ms 5/19/2024 2:44:15 PM 0.506 SINGLEP DELAYED31 TID15 World saved in 1,084 ms 5/19/2024 2:51:29 PM 0.506 SINGLEP DELAYED32 TID9 World saved in 1,199 ms 5/19/2024 2:57:41 PM 0.506 SINGLEP DELAYED33 TID16 World saved in 1,092 ms 5/19/2024 3:06:39 PM 0.506 SINGLEP DELAYED34 TID7 World saved in 1,085 ms 5/19/2024 3:09:41 PM 0.506 SINGLEP DELAYED35 TID15 World saved in 1,103 ms 5/19/2024 3:13:31 PM 0.506 SINGLEP DELAYED36 TID40 World saved in 1,101 ms 5/19/2024 3:14:20 PM 0.506 SINGLEP DELAYED37 TID11 1543ms to read savegame 'Paperclip/Pre-Fight' to intermediate format. 5/19/2024 3:14:20 PM 0.506 SINGLEP DELAYED38 TID11 568ms to process 'Paperclip/Pre-Fight' data fully. 5/19/2024 3:14:20 PM 0.506 SINGLEP DELAYED39 TID11 Loaded tiles: 807 (841 cells) 5/19/2024 3:14:21 PM 0.506 SINGLEP DELAYED40 TID41 Finished RunGameStartOnBGThread in 81ms. We have 30737 total items. 5/19/2024 3:16:17 PM 0.506 SINGLEP DELAYED41 TID19 1560ms to read savegame 'Paperclip/Pre-Fight' to intermediate format. 5/19/2024 3:16:18 PM 0.506 SINGLEP DELAYED42 TID19 567ms to process 'Paperclip/Pre-Fight' data fully. 5/19/2024 3:16:18 PM 0.506 SINGLEP DELAYED43 TID19 Loaded tiles: 807 (841 cells) 5/19/2024 3:16:18 PM 0.506 SINGLEP DELAYED44 TID19 Finished RunGameStartOnBGThread in 80ms. We have 30737 total items. 5/19/2024 3:17:51 PM 0.506 SINGLEP DELAYED45 TID23 1506ms to read savegame 'Paperclip/Pre-Fight' to intermediate format. 5/19/2024 3:17:51 PM 0.506 SINGLEP DELAYED46 TID23 567ms to process 'Paperclip/Pre-Fight' data fully. 5/19/2024 3:17:51 PM 0.506 SINGLEP DELAYED47 TID23 Loaded tiles: 807 (841 cells) 5/19/2024 3:17:51 PM 0.506 SINGLEP DELAYED48 TID15 Finished RunGameStartOnBGThread in 76ms. We have 30737 total items. 5/19/2024 3:18:40 PM 0.506 SINGLEP DELAYED49 TID20 1523ms to read savegame 'Paperclip/Pre-Fight' to intermediate format. 5/19/2024 3:18:40 PM 0.506 SINGLEP DELAYED50 TID20 567ms to process 'Paperclip/Pre-Fight' data fully. 5/19/2024 3:18:40 PM 0.506 SINGLEP DELAYED51 TID20 Loaded tiles: 807 (841 cells) 5/19/2024 3:18:41 PM 0.506 SINGLEP DELAYED52 TID41 Finished RunGameStartOnBGThread in 80ms. We have 30737 total items. 5/19/2024 3:19:26 PM 0.506 SINGLEP DELAYED53 TID19 1474ms to read savegame 'Paperclip/Pre-Fight' to intermediate format. 5/19/2024 3:19:27 PM 0.506 SINGLEP DELAYED54 TID19 662ms to process 'Paperclip/Pre-Fight' data fully. 5/19/2024 3:19:27 PM 0.506 SINGLEP DELAYED55 TID19 Loaded tiles: 807 (841 cells) 5/19/2024 3:19:27 PM 0.506 SINGLEP DELAYED56 TID14 Finished RunGameStartOnBGThread in 81ms. We have 30737 total items. 5/19/2024 3:20:10 PM 0.506 SINGLEP DELAYED57 TID11 1498ms to read savegame 'Paperclip/Pre-Fight' to intermediate format. 5/19/2024 3:20:11 PM 0.506 SINGLEP DELAYED58 TID11 568ms to process 'Paperclip/Pre-Fight' data fully. 5/19/2024 3:20:11 PM 0.506 SINGLEP DELAYED59 TID11 Loaded tiles: 807 (841 cells) 5/19/2024 3:20:11 PM 0.506 SINGLEP DELAYED60 TID19 Finished RunGameStartOnBGThread in 81ms. We have 30737 total items. 5/19/2024 3:20:44 PM 0.506 SINGLEP 'InvestigateSpecificBuilding' error at DebugStage 1200 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.Core.Investigation.InvestigateSpecificBuilding (Arcen.HotM.Core.ISimMachineUnit Unit, Arcen.HotM.Core.ISimBuilding BuildingToTest) [0x00087] in <650d2c3d79c44fd9b95cc2fd9b36de88>:0 |
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* Fixed a bug with trying to start actions over time throwing an exception if you were out of AP on that actor. ** I believe that it was legitimately a case where it was saying that you should not be able to do that. There's a slight chance that if you have only 1 AP on a unit and try to investigate a spot that it will think you don't have enough AP or something. If people see that, please let me know. From the code I don't think that's what is going on, though. Thanks! |
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Please see attached save file. Occurred after using Armour Piercing rounds on combat droids and investigating plant with technician on 1 Mental Power/AP Should hopefully be able to replicate |
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Thanks! * Fixed a further bug where if you were on your last AP and tried to start an investigation at a spot, it would fail. Before it was giving an exception, but in the next build it was set to just do nothing. Now it actually works. |
Date Modified | Username | Field | Change |
---|---|---|---|
May 18, 2024 11:22 pm | Rhys H | New Issue | |
May 18, 2024 11:22 pm | Rhys H | File Added: image_2024-05-19_152145436.png | |
May 18, 2024 11:22 pm | Rhys H | File Added: errorlog.txt | |
May 19, 2024 10:29 am | Michael | Assigned To | => Chris_McElligottPark |
May 19, 2024 10:29 am | Michael | Status | new => minor fix for later |
May 19, 2024 3:36 pm | Chris_McElligottPark | Status | minor fix for later => resolved |
May 19, 2024 3:36 pm | Chris_McElligottPark | Resolution | open => fixed |
May 19, 2024 3:36 pm | Chris_McElligottPark | Note Added: 0068308 | |
May 19, 2024 7:15 pm | Rhys H | Note Added: 0068342 | |
May 19, 2024 7:15 pm | Rhys H | File Added: Pre-Fight.save | |
May 19, 2024 7:39 pm | Chris_McElligottPark | Note Added: 0068346 |