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IDProjectCategoryLast Update
0028248Heart Of The MachineSuggestionMay 19, 2024 12:47 pm
Reporterptarth Assigned ToChris_McElligottPark  
Status closedResolutionno change required 
Product Version0.507 Balance And Fixes 
Summary0028248: Item mechanic conversion to ability/equipement
DescriptionConsumable items feel a little clunky to deal with. Special page, special building method, and special construction rules.
I would advocate to convert them to act like existing equipment and abilities.

Each Android would get 0-4 consumable equipment slots. The equipment they could use would be class limited.
You can change them like regular equipment and it takes 1-3 turns to swap consumables.
You'd only pay the cost of the Project once to unlock them, and then you'd have full access to unlimited ones.
You'd still need to pay the ap & energy cost to use them (if applicable).
TagsNo tags attached.

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Chris_McElligottPark

May 19, 2024 12:47 pm

administrator   ~0068286

Nope.

1. There's not enough room on the ability bar.

2. There's not enough room in the equipment.

3. I want you to have a global cap of things you can bring, regardless of how many units you have.

4. I want you to pay a resource cost every time you prepare to use these, that's the whole point.

If these things just cost energy and AP, then they'd be wildly overpowered. Just click here to win, etc.

As it is, you instead have to plan your loadout for an engagement, including what consumables you have available. Right now you're early in the game so that's not a tough choice, but as you get further and there are more of them, it's going to be a key part of planning before an engagement.

Issue History

Date Modified Username Field Change
May 18, 2024 11:13 pm ptarth New Issue
May 19, 2024 12:47 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
May 19, 2024 12:47 pm Chris_McElligottPark Status new => closed
May 19, 2024 12:47 pm Chris_McElligottPark Resolution open => no change required
May 19, 2024 12:47 pm Chris_McElligottPark Note Added: 0068286