View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0028240 | Heart Of The Machine | Suggestion | May 18, 2024 8:26 pm | May 18, 2024 9:29 pm | |
Reporter | ptarth | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.506 More Fixes | ||||
Fixed in Version | 0.507 Balance And Fixes | ||||
Summary | 0028240: Auto-success is it too good? | ||||
Description | I've been using Auto-success to steal tungsten from military bases without any repercussions. I'm not sure if that just too much cheese. Is it? | ||||
Tags | No tags attached. | ||||
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I'm not sure what you mean by auto-success. Do you mean bees or spiders? In general, tungsten is not super valuable, which is why it's not guarded more. It's a minor inconvenience to get it. |
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I mean the route: * Convince them you are on official business. * Fail - * Spend All Mental Energy to auto-suceed (requires 8 mental energy). * Result: Success Huh. The message also refers to it showing up with only 7 Mental Energy, but I didn't see it with 7. I think that's a typo. |
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Ohhhh, I see. So there are a few things with this. First of all, your random roll has to have been within 80% of the target. So if you have low odds, then this may not even be an option. I... think. I may need to check on this. And yeah, secondly this requires 7 Mental Energy, supposedly. To be honest, I never see this or use it because my energy is never that high by the time I'm doing a thing. I am thinking that this mechanic could just go; I don't think it adds anything strategic or tactical to the game. |
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* The overdrive mechanic (auto-win a skill check in exchange for some mental energy) has been removed. ** To be honest, I forgot that was in there at all, and the way it worked was really counter to the way the game flows now. ** It was specifically only coming in when you failed even a partial success, and rewarded a certain kind of high-mental-energy-hoarding style of play. ** It was really unbalanced, and did not add anything of worth. |
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I like the idea behind the mechanic and even extending it. So something like: convert 1 mental energy to a post-roll +10% success (max 3 energy). |
Date Modified | Username | Field | Change |
---|---|---|---|
May 18, 2024 8:26 pm | ptarth | New Issue | |
May 18, 2024 8:51 pm | Chris_McElligottPark | Note Added: 0068238 | |
May 18, 2024 8:51 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
May 18, 2024 8:51 pm | Chris_McElligottPark | Status | new => feedback |
May 18, 2024 9:13 pm | ptarth | Note Added: 0068244 | |
May 18, 2024 9:17 pm | Chris_McElligottPark | Note Added: 0068247 | |
May 18, 2024 9:28 pm | Chris_McElligottPark | Status | feedback => resolved |
May 18, 2024 9:28 pm | Chris_McElligottPark | Resolution | open => fixed |
May 18, 2024 9:28 pm | Chris_McElligottPark | Fixed in Version | => 0.507 Balance And Fixes |
May 18, 2024 9:28 pm | Chris_McElligottPark | Note Added: 0068248 | |
May 18, 2024 9:29 pm | ptarth | Note Added: 0068250 |